**** This map designed for the Tactical Ops Unreal Tournament mod ****
18 october 2000
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Title                   : AREA 51
Version                 : 1.5
Filename                : SW-Area51.zip
Author                  : Olivier Cornu (_TROJAN_)
Country                 : France
Email Address           : waouf@hotmail.com
Description             : Tactical Ops Map
                        : 2 teams, rescue hostages scenario.

           Check out the Tactical Ops Mod homepage at:
             http://www.planetunreal.com/tacticalops/
================================================================
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* Play Information *
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Single Player           : No
Cooperative             : Yes
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Some
New Music               : No

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* Construction *
----------------
Editor(s) used          : UnrealED 2.0
Known Bugs              : graphics bugs sometimes ( I don't know why !) 
Construction Time       : 4 weeks
Build Computer          : P2 392mhz, 128mb ram, 10gig HD, UltraTnt2

Original Inspiration 
for level               : None... just my imagination !

Thanks to               : GtInteractive, Epic, The guys at TacticalOps for their excellent UNREAL mod.
                        : My girlfriend Sophie, DJ-Raffon, the rest of the Unreal Tournament community and YOU ..!!

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* Files included in this archive *
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sw-area51.unr           : Map file                        (see below for instructions)
sw-area51.txt 	        : The text file you are reading now :)
SW-Trojan-Area51.utx    : texture file                    (see below for instructions)

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* Game play *
-------------
This is a standard terrorists/Counter terrorists scenario.
Terrorists must keep hostages with us and kill all counter terrorists to win the game.
Counter terrorists must rescue hostages (75%) or kill all terrorists.

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* Things you need to know about this map *
------------------------------------------
This map is a quite simple (simple texture ...), I know :)
The map is 100% with Tactical Ops V1.5

---------------
* Map History *
---------------
When I have been interested by Tactical Ops (SWAT :)), I thought that some maps designed for
it were too big. I would design a quick map with simple scenario and structure.
I began to get down on paper some ideas, but the first version was too big and a fps about 10 fps/s.
Then, I had to search on the net some tutorials for geometry, movers, brushes ...
I added a few little touches each time I thought that it was finished. The main idea for this map
was to keep it smaller than the other maps.

------------
* Next map *
------------
maybe... if this map has some success
I would like to convert a Counterstrike map

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* My Other Maps *
-----------------
none

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* Other Info *
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If you like this level mail the server operators and let them know.
Any comments/suggestions/ideas welcome.
(there is someone reading this and looking at this level, isn't there??)

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* Server operators *
--------------------
If you use this map on your server, please, please, please email me as I'd like to play
my maps in the Internet with loadsa players. Thanks.
If you have problems running this map (it crashes, etc) PLEASE let me know!
Thanks.

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* Installation of this map *
----------------------------
Extract The files !!
sw-area51.unr        will be copy in Maps directory
sw-area51.txt        will be copy in Help directory
SW-Trojan-Area51.utx will be copy in Textures directory

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*      Known Bugs      *
------------------------
I have some problem with terrorists Order. SOMETIMES they lead hostages up to the Special Force RESCUE ZONE.
I don't know if terrorists orders are'nt correct or if it's a Tactical Ops's bug ! :)
In the first play, terrorists sometimes die.
When you are a SWAT member, you can't access on the BUY menu

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* Copyright / Permissions *
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Just contact me before distribute this pack online as well as on magazine cover disks.