SW-Cabal

Author : Mr._Hankey--*(DK)*--
Email  : tomi.turkki@kolumbus.fi
ICQ#   : 91127843
Site   : http://temperaty.subnet.dk/dksite2/ (Clan homepage, may change soon)
Date   : 1st October 2000

SW-Cabal is a map made for Unreal Tournament modification and the first one I've ever made. 
Please e-mail or icq me if you have any complaints, suggestions... etc about the map.

Thanks to: Flux, Andirez, Spinex, Barra, CatcherInTheRye and the members of Clan --*(DK)*-- + TO community. (For helpful tips and/or playtesting)
Special thanks to: I.V.fluids (For playtesting and helpfull tips/suggestions) 
                   and Got2Kill--*(DK)*-- (providing the server for online testing)


INSTALLATION INsTRUCTIONS

-Copy the SW-Cabal.unr file to your unrealtournament\maps directory
-Copy the SW-Tomi.utx file to your unrealtournament\textures directory

KNOWN ISSUES

-Terrorsit rescue the hostages (hopefully will be fixed when Tactical Ops 1.5 comes out)
-Bots can't crouch and thats why can't use one route from one base to another (maybe fixed in future TO releses)
-The bots are stupid (never going to change)
-Because the small size of the map and the aggressiveness of the bots, the map is best suited for online gaming