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General Information
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Phoenix Mission Pack 1
By: 'Unpunished'
Play Time: Roughly 30 minutes.
Ideal Player Load: 1-4

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Brief Overview
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-Phoenix Security Group has been contracted to search for an artifact rumored to be located in a system whose planets have almost six times the Tarydium pull as Na Pali.

-This mission takes you to multiple environments on different planets, including the deserts of Adeva, the jungles of Kalindra, and the rocky underground passages of Raderri.

-The first map in the pack is 'AsteroidHub1'. From there, you will receive information on your mission.

-Every map (other than the hubs) has three secrets that you can find. Some are well hidden and require some strategy to get to, and others are hidden in plain sight. Try to find them all!

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Map Chronology
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AsteroidHub1: Receive your overall brief and your brief about the mission to Adeva.

AdevaDesert: You are dropped off in the desert near a small research base.

AdevaBase: Arriving in the base, you are met with opposition from the Skaarj.

AsteroidHub2: Receive your brief for the mission to Kalindra.

KalindraJungle: You are teleported into the jungle near the ruins of an ancient temple.

KalindraTemple: After finding your way into the temple, you must avoid all sorts of traps to accomplish your objective.

AsteroidHub3: Receive your brief for the mission to Raderri.

RaderriSettlement: You must sift through the wreckage of a colony built atop crashed ships to find what you came for.

RaderriUnderground: The Skaarj continue to hunt you while you search the underground caverns and hulls of wrecked ships.

AsteroidHub4: Receive your final brief for the mission to R-X98.

RX98Surface: After a rough teleport, you arrive on a moving glacier on the surface of R-X98.

RX98Chamber: Finding your way into an ancient and mysterious temple, your final objective awaits.

AsteroidHub5: With the mission complete, you return to the hub for an after action review.

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Notes
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-There is a heavy emphasis here on complex jumping and avoiding various types of traps. This pack was designed with the veteran Unreal player in mind.

-Some of these maps are extremely dark; this is not an error or oversight, they are intended to be dark to add to the atmosphere. You may need to adjust your brightness slightly if you have serious problems. However, myself and many of those who tested this pack with me have had no issues.

-This map pack was very heavily inspired by the levels and story of Tomb Raider III: Adventures of Lara Croft. It started out as just a few maps created while replaying the old Tomb Raider games, and eventually turned into a full-blown map pack. This is no way a remake or attempt to rebuild TR3 in Unreal, but consider it a loose adaptation into the world of Unreal and Phoenix Security Group!

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Special Thanks
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'BloodReaper': the current executive officer of Phoenix Security Group. Thanks go out to him for his friendship, help testing, and continuous stream of ideas. The idea for the asteroid hub came directly from him. I appreciate you, brother.

'Redemption': the founder and original commander of Phoenix Security Group, back when we were Clan Phoenix. Without him, this map pack probably would never have happened as I never would have inherited the clan. Your ingenuity, contributions and creative endeavours in Unreal are legendary and I owe you a lot, my man. "Rest in peace, sir."

My Wife: not that she'll ever read this since she doesn't play Unreal, but this woman is incredible and her love and support do wonders for me. As I spent most of the duration of building this map pack in bed recovering from a few rather serious injuries, she contributed quite a bit to this pack since she was the one providing me with Monsters, gallons of water, and food. Thanks for keeping me alive long enough to release this, baby!