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The Olympia Chronicles (Intro) BETA
by Rob 'FraGnBraG' Burns
ReadMe File for Unreal Tournament
Release Date: Dec 10, 2011 
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TITLE: OlympiaBeta1Intro
Filename:  OlympiaBeta1Intro.zip
Version: 1.0 BETA
Player load: 1 players 
Last Update: Dec 10, 2011  
Author: Rob 'FraGnBraG' Burns
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INTENDED UT RENDERING DRIVER : 
OpenGL (UTGLR32) or later 
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 (Press "F11" key when in-game).

eMail Address: Fragnbrag@gmail.com
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Notes: 
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This is the little intro map (plus a small stub level) I made for the "Speed mapping" contest held at UnealSP.org during May/June  2011. The single player campaign I am working on started  there. 

The campaign is entitled "The Olympia Chronicles", and it's a short story in three chapters (episodes). While I did not complete a map for that contest I did get a good start on the campaign, and now with no contest constraints I can proceed at my own pace and do what I want (like use custom content, heh).  

I did test and convert the intro to run in Unreal Gold (which it did successfully) but that was during the contest, when there was no custom content allowed. Well there will be lots of custom content in the finished episodes, presumably this will all work in Unreal as well as UT, once converted.  Right now this Intro BETA runs ONLY in UT. 

Although at the time I really had no idea what I was doing, I have a much better picture now, and have better plans. I'm aiming for around March/April 2012 timeframe as  my self-imposed target for release.  I plan to start in earnest during January (after I get a bunch of other mapping stuff out of the way). 

If you have any comments or suggestions regarding the Intro, or the campaign for that matter, please post in this project development thread :

	http://www.unrealsp.org/forums/viewtopic.php?f=4&t=2093

or email me at  "fragnbrag@gmail.com".

Many Thanks
FnB

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Play Information
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Game: Unreal Tournament
Level Name: OlympiaBeta1Intro
Game Type: UT99 (Unreal Single Player Mode)
Botmatch: No
Single Player: Yes
Teamplay: No
Violence: No
Blood: No
Gore: No
Screaming: Yes
Difficulty Settings: No
New Textures: stock textures plus a few custom ones
New Sounds: No
New Music: Queensong.umx
Mods: No
Mutators: No
# of Players: 1 

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Construction
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Base: Original Map
Build Time: This intro took a few days to make, after "playing" for a while with all the various Unreal product intro levels.  Most of the time was spent tweaking the Interpolating Point actors. The small stub level is there just to have a place to go after the intro and give a tiny visual taste of what's to come in Episode 1. 
Cheers 

Editor(s) Used: 
UnrealEd2. 

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Installation
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Unzip the OlympiaBeta1Intro.zip file and place both *.unr files in your Unreal 
Tournament/Maps directory, then doubleclick on OlympiaBeta1Intro.unr.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/

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Additional files:
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OlympiaBeta1Intro.unr
OlympiaBeta1Stub.unr
Queensong.umx

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Copyright / Permissions
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=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2011.
**** Authors may NOT use this level as a base to build additional levels ****
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

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   COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
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FNB, December 10, 2011

EOF
