# Night's Edge: 1.2

## A Mod for Unreal Tournament

What this mod is
  Night's Edge is a game of tactical combat. It makes selective use of realistic elements in order to provide the most immersive experience possible. It takes place in the distant future, after nuclear war, set in one of the few living cities remaining.

  Features included in this version:

  - 21 contemporary and futuristic weapons
  - 8 ammo types
  - 15 new control binds
  - 3 levels of armor, each covering 3 body areas
  - 18 types of cybernetic enhancements
  - High and low aim modes
  - New menu system for team selection, purchases, inventory management, and corpse looting
  - Completely revised HUD (heads-up display)
  - Mode-based economics
  - Map-based playmode selection
  - Additional server options
  - Enhanced scoreboard
  - Revised bot AI
  - 3 new playmode
  - An Arena mutator to use Night's Edge weapons in regular UT
  - Internet game browser

  Bugs
  This is the official 1.2 version of Night's Edge. However, remember that it is a free mod without the resources of a professional Quality Assurance team behind it. Therefore, you should expect to encounter at least a few bugs and errors. If you discover anything that appears to be a bug, please send a message to <stone@rps.net> describing the exact details of the occurrence, such as:

  The exact bug
  Any error message or log entry produced
  Client and server platforms (Windows, Linux, Mac)
  Type of server (listen or dedicated)
  What you did just before the error occurred
  Effect the bug had on the remainder of the game

What's new in 1.2?
  Check out the changes.txt file.

How you play
  A player manual was included with this distribution so you can learn the basics of playing the game, even offline. It is identical to the online manual.

What's to come
  Night's Edge is no longer in production.
Frequently Asked Questions
  There is an offline FAQ available to you in this download. You will be able to see many of the commonly posed questions pertaining to Night's Edge: Wet Works. If you have any questions or issues, searching for the answers here will probably be quicker than asking the team directly.

  The online FAQ will be updated as new problems are found and resolved.

Who made it
  The Edge Team
  This project would never have been possible without the continual efforts of everyone listed below.

  Quintin Stone - Project leader, Content director, Programmer, Webmaster

  Shadowfire - Models, Skinning, Sounds, Mapping, Web design

  Bad Mojo - Mapping

  LouZiffer - Mapping, Textures

  Madze - Mapping

  Matt - Models, Graphics

  The Lamb - Models

  Silver Ibex - Maps

  Kahlzarg - Models

  ShAwn - Models

  Nathan - Models

  Nibz - Models, Artwork

  Entity - Public Relations

  Phoenix13 - Mapping

  Chris Behr - Mapping

  LegalAssassin - Mapping

Special thanks to
  - Booksley for making the Macintosh installer and launcher!
  - Epic for making Unreal Tournament
  - Cliffy B for being such a good sport on the Something Awful forums
  - James Green of Epicfor his modeling help
  - Warren from Infiltration
  - J.P. Eekels, James Schmalz from Digital Extremes
  - Joel Walden, Mike Fox, Joel Walden from Legend Entertainment
  - The outLAN team for helping with alpha testing
  - All our volunteer testers:

Obviously, the guns in this game are not real (they're just digital images on your screen, honest). And so nothing in this game should be interpreted to mean that the Edge team endorses violent rampages in a post-apocalyptic world. In the real world, gun safety is a serious matter.

### The Fundamental Rules of Gun Safety

1. Always keep the gun pointed in a safe direction.
2. Always keep your finger off the trigger until ready to shoot.
3. Always keep the gun unloaded until ready to use.