MH-DECK2003 - UNREALTOURNAMENT - 
MONSTERHUNT Map Conversion by Kaal979 

Peoples always wanted it - StarWars - StarTrek - 
Incubation - Quake - Doom - WingCommander - Dune 
- Descent - Command&Conquer - PhantasyStar - 
Tribes - Lexx - Warzone - Warhammer - all in 
one game - now that is UNREAL! 
The map features my pawn skins from one of the 
greatest DM maps of all times - DM-CUT-KillGorado 
where they acted as secret map refreshers. 
The map itself is one of UTs finest custom 
maps and literally asked for a coop setup 
though it is basically a DM map. 
Fortunately i did map conversions before and 
knew the necessary steps to perfect my vision 
which was finished in less than four days. 
The map is fully playable offline but 
i hope it finds fans and servers. 
Use the Mutators "StopYourFighting" to stop 
the monsters fighting each others and "AMadMansDream" 
to have more corpses laying around and "ExcessiveTime" 
for Health and ammo regeneration. 
The map is best played at medium world detail because 
then the zombietrooper doesnt look overdetailed! 
This makes no bad effect on the other pawn skins since 
they are 512 instead of 256 pixels. 
Should no monsters appear open UnrealEditor and under 
advanced options set bnomonsters to false! 
In case the timelimit reverts to 20 type in the 
console: "set Botpack.TeamGamePlus TimeLimit 0"
Who wants to edit the map must consider to build 
pathes only without spawnpoints in geometry. 
Thousand thanks to all involved and good gaming! 


Changelog V2: 
Map is now alot more server friendly with 
separate spawn room and no monster angering 
as spectator plus a few forgotten adjustement 
here and there! 
