DM-LP-Oleum ReadMe
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               Title: Oleum
            Filename: DM-LP-Oleum
              Author: Tim "Frieza" Kok
       eMail Address: Frieza1337@gmail.com
         Website URL: -
        Release Date: 21-02-2007
         Last Update: -
             Version: 1.00

Credits:

Textures by Hourences from the well known HourIndusX_ut.utx texture package.
Music: 'Voices of Heaven' by BAM

Everything else by yours truly :)

Other levels by author:

DM-Profacation - http://nalicity.beyondunreal.com/map_hub.php?mid=6390
DM-Dinashar - http://nalicity.beyondunreal.com/map_hub.php?mid=7950

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Play Information
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                Game: Unreal Tournament
          Level Name: Oleum
           Game Type: Deathmatch
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: Yes
        New Mutators: No
                
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Construction
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          Build Time: 4 days
   Ideal Playercount: 8 - 16 (or even higher, but you\'d get telefragged :P )
      Editor(s) Used: UnrealEd 2.0
          Known Bugs: some Minor BSP bugs

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Installation
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Unzip DM-LP-Oleum.
Store the *.unr file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open DM-LP-Oleum in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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Well well, it's been a while! DM-Dinashar was released over 2 years back! How time flies. It's not that I've not been mapping, I've dedicated most of my mapping time solely to Singleplayer maps for Battle for Na Pali and Residual Decay. Look them up at UnrealSP.org

Anyway, when I saw this compo running over at UnrealPlayground I got that mapping itch and decided to see if I could get an entry in as well, and I did! (evidently ;) ) I tried to avoid some things I did in Dinashar that I'm really unsatisfied with this time around. That's mainly the crampedness of the whole map, and I tried to cut back on healthvials as well. I think it turned out pretty good! But you should be the judge of that!

Happy fragging!



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Copyright / Permissions
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This level is copyright 2007, by Tim "Frieza" Kok.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/