=========================================================================
Title:                  Azteca

Version:                1.0
                          
Author:                 Alberto Leon a.k.a. Alpha_9

Date:                   March 2001

Filename:               DM-INF-Azteca.zip

File contents:          DM-INF-Azteca.unr
                        Azteca.utx
                        INF-A9terra.utx
                        INF-A9armytrk.utx
                        Mworld.utx

Email Address:          alpha_9@phragdoctors.net

Home Page:              http://www.phragdoctors.net/users/phrag7/

Description:            Team-deathmatch level for Infiltration 2.8+ set
                        in an Aztec archeological zone-turned-battleground
                        in a 3rd-world civil war.
                         
=========================================================================

Play Information	

Single Player:          Yes (with bots of course)

Deathmatch:             Team game. You can try free-for-all, but it'll
                        be pretty messy with the clustered team
                        spawn points... ;)

Recommended No. Bots:   As many as your system can handle.

Tips:                   If there's a door you think you ought to be able to
                        open but can't, try using some heavy fire power. Some
                        of them can be blown open. Others, however, are
                        permanently shut because the rooms behind them are
                        only implied... :P

                        When sniping from the museum observatory, or from
                        the annex 2nd floor window, keep your ears open. An
                        enemy trying to sneak up on you may be given away
                        by certain warning sounds.

Comments:               My first "official" map. Though I've been dabbling
                        with UED for some time. 

Comments II:            Map not recommended for low-end systems.
                          

=========================================================================

Installation instructions


Important Note:         You MUST have Infiltration 2.80 or higher AND the
                        Infiltration 2.85 map pack installed to run this
                        map.


Unzip "DM-INF-Azteca.unr" in your UnrealTournament/INF_Maps folder.
Unzip all "*.utx" in your UnrealTournament/INF_Textures folder.

Known bugs/issues:      1. A couple of very minor BSP and collision errors.
                        You pretty much have to look for them to find them.

                        2. As of INF 2.82, bots navigate the outdoor areas 
                        well, but indoor navigation is limited.

                        3. As of INF 2.82, coming out of a crouched or prone
                        position can result in the player being "stuck" in
                        the ground at certain spots. Seems to be a problem
                        with current INF player code, since I've seen this
                        happen in other maps as well. A quick jump or two 
                        will usually free you. If that fails, just crawl 
                        out of that spot from your crouched or prone position
                        and try getting up again.

                        4. There's a mysterious little invisible step on the 
                        right side of one of the red base cars and on the left
                        side of another. So when using the cars as cover in a 
                        fire fight, just keep a foot or so away to prevent 
                        yourself from unintentionally "climbing" the car and 
                        exposing yourself to enemy fire.
                        
                        5. Certain panes of glass occasionally require multiple 
                        shots to break them. One 2nd-floor window at the red
                        base house is especially difficult to break from the
                        outside. 



=========================================================================

Construction

Editors used:           UnrealEd2 (UnrealTournament V. 436)         

                        TerraEdit 0.1 ALPHA by Andrew Scheidecker

Build time:             90 minutes on my 200 Mhz Pentium I-equipped 
                        OrangePC Wintel compatibility PCI card. 
                        I'm on a Macintosh, see... :P

Edit time:              About 5 months. Didn't count the hours...



=========================================================================

Acknowledgments


I want to thank all the members of the Infiltration message board who
provided me with feedback during the beta phase of this map. It proved to
be very helpful. I want to thank chief Infiltration mapper Mike Young, aka 
Bastard'O, for the fine tutorials he provides in his website 
(www.planetunreal.com/realworld), without which I would have been clueless
as to how to create a terrain. I'd also like to thank him for the inspiration
he provided me with his truly great terrain maps, such as "Cuban Dawn", and
his classic, "Terrain". Finally, I want to thank Julian Dorn, aka "Serial 
Killer", for the rigorous beta testing he performed for this map. I relied
on his thorough reports to achieve the highest level of quality possible.
He's the best map beta tester a mapper could have...