This was made originally for Unreal PSX rework, as part of UPSXMon3 package, but because the script I was using didn't really work I asked CodeX for help.

He soon added his own ideas into this mod and it became bigger, including the shell loading situations, which I am not sure will appear in any Unreal PSX map...

I made the custom skin for it, from seeing even the basic scubagear skin fitted so I made it more acording to the uv maps....

Multiple people were testing this, including zeurkous who found a couple of problems when put into unusual situations.

Makemeunreal has made a custom skin too upon seeing it (based on the cannon class, though this has nothing to do with cannon)

The TestMap has reflected all the changes thorought. 

CodeX really made it a professional quality mod in my opinion. 

The original class was turret and it appeared in multiple Unreal prototypes without a skin. This thing actually belonged to a different race, these were originally not controlled by Skaarj however they can be reprogrammed seeing fit...

These turrets are mentioned in older Unreal documents, they were meant to appear altogether with Robot and Sentry pawns that are guarding ancient crashed ships..
These robot pawns were never recovered although a theory exists that the Robot suit in isv kran is based on an older mesh for one of these pawns. The pawns that appear in the cancelled Hired Guns on Unreal Engine also are similar in the style. Besides they probably had their inspiration given that Hired Guns was developed by a branch of DMA, who also handled the developement of the cancelled N64DiskDrive port of Unreal....

- Leo(T.C.K.)