DM-The Spinner
~~~~~~~~~~~~
File			:DM-The_Spinner.zip
Author			:Texas Gtar Brown 
Email			:TexasGtarbrown1@aol.com  
Released		:August 2004 

STORY LINE::
------------------------------------------------------------------------------------------------------------------------

  Ten years after the founding of DeathMatch Liandri associates were informed by unnamed sources about the strange magnetic phenomonons occuring around Retark Lake on the eight planet of Dizzania. Their top men were sent to investigate.

Several months passed and migrant workers were reporting strange lights out in the lake at night. It seemed that the Liandri scientists had discovered the small fragment of asteroid that origionally made the lake crater several miles below the lakes bottom. Although it was no bigger than a bombing run ball; because of its density it was too heavy to lift from the lake bottom. Liandri constructed this massive apparatus to recover the meteorite. However after several years the structure was still there and it seemed there was something peculiar going on at the site.

Liandri had recovered the meteorite and was conducting a matter of extraordinary field tests on the amazing properties of the unworldly rock. It seemed that the location above the rocks landing spot had unusual magnetic properties and so Liandri redesigned their retrieval apparatus and built this experimental field laboratory. They were on a virtual breakthrough when something unexpected happened. Several of the work force was dematerialized leaving some deformed severly, others quite dead, and still others completely vanished. The few that vanished were catapulted through time inside the outworld rock's magnetic properties and Liandri's travel pod. Liandri had discovered time travel even though, even today, the technique is still extremely unrelyable and the divisions of the origional rock to make the different travel destinations compromised the integrity of the power inside the meteorite and around the location. 

After moving the testing facilities elsewhere the old laboratory was revamped for this deathmatch arena. It has become a fan favorite ever since. The strange magnetic properties can still be witnessed during match play.

 
Play Info
~~~~~~~~~~~~~~~~
Single Player (Botmatch): Yes    
Cooperative             : Not Sure What This Means    
Deathmatch              : Yes
Capture The Flag	: No
Assualt			: No
Domination		: No
Difficulty Settings     : Not sure what this means.
Known Problems		: None that I know of. Oh wait. Yes there is a known problem..lol Dizzyness!!!
Where to play:		: I usually sit in my chair. Never done the online thing.
                        : But feel free to adopt my map where you play online. Should be a great tourney map.
New Sounds              : Yes. Sort of. Not really. I needed a looping sound to be a certain length so I took one existing
                        : sound and made it the correct length for the map.   
New Music               : Yes. An origional song for the background music written by Me (TexasGtar) and the percussion was
                        : done by my brother. Song is called "Sneakin' Mothra Through The other Alley" and it is
                        : copyrighted so no stealing. I got the title from an old Roy Buchanon song called Sneakin godzilla        
                        : through the alley. It has some wild whammy bar guitar so get ready.                          
New Textures            : Yes, but nothing to brag about. 

Play Info
~~~~~~~~~~~~~~~~
Editor used		:Unreal Editor 2.0 (also known as)The Super Crasher-Don't close that 'nothing selected' window. 
Build Time         	:3-4 months 

Installation
~~~~~~~~~~~~~~~~
After unzipping file you should have 8 files. 

Place the DM-THE_SPINNER.unr file in your \UnrealTournament\Maps directory.

Place the Spinnersounds.uax file in your \UnrealTournament\Sounds directory
Place the Chaossounds.uax file in your \UnrealTournament\Sounds directory
 

Place the richrig.utx file in your \UnrealTournament\Textures directory
Place the spinner.utx file in your \UnrealTournament\Textures directory
 
Place the SpinnerMusic.umx file in your \UnrealTournament\Music directory.
 
Place this readme file in your \UnrealTournament\Help directory

You can do what you like with the screenshot.jpg file after you look at it.
 
Author's Notes
~~~~~~~~~~~~~~~~
Well...I guess I should go ahead and tell on myself at this final release point.My first released map I hoped would be enjoyed by all but I found that people wanted a particular type of map when playing online. Although everyone was very supportive and encouraging...No one seemed to like my map like I did. I still love that first map and think it is the most fun to play against robots than any other map I have seen with very few exceptions. Well, I was quite dissappointed and discouraged and this turned into an attitude of.."Oh,yeah,..I'll show you!!!!" and I whooped out this map in one day and threw it on the beta forums claiming I had  had it around for quite some time. I made it by taking all the suggestions from the first map of what people wanted and I put this map together. Well ...I did show "you" because everyone liked the first beta of this map a lot better than that first released map that took me a year of hard work. I was indeed upset that I could get more praise from a map I made in one day than one That took a full year. Oh well. I guess the public IS fickle but to be fair...I really had no idea what people wanted and I just made maps for myself. This is my first attempt to please the public and not myself. I think it shows what I can do as far as diversity and style. This will be my last map for UT is my thinking right now.(maybe one more for the TS competition?) 2004 is the future. Change with the editor or the editor will change without you. 

  


Hints on Gameplay:
..................

Get a gun and shoot at anything that moves. Also, don't let anyone shoot you. That's about it.

A few hints on playing are as follows. Jump when on the spinners as to not lose your bearings. To get to the outer ring walkway where the kickers are simply jump from the elevator platforms or control box base.You can time a jump from the spinning elevators to get extra high but it requires good timing. If you manage to get all the different weapon types you can get access to the redeamers (4). I like to take two shots and move to next redeamer and take two shots. Aim inbetween the divisions of the floor. A good aiming point would be about 10-20 feet south of the I-beam posts. Shoot all 8 nukes and return to the upper spinner pod pad level for armor and UDamage where the pod awaits your return trip to the redeamer rooms. Ironblayde mechanism can not be activated for the first 95 seconds of each match. This is to prevent someone getting an early advantage. Sometimes I like to teleport up to the grated walkway right from the spawn start chambers. You will see the bots do this as well. It gives a slight advantage as far as visibility is concerned. If you are only playing against bots , a good way to achieve gathering all the weapons is to go to the upper upper grated walkway and collect the four weapons there first. This gives you four of the eight needed and the bots rarely go up there because to a bot it is more important to shoot at something than to get a weapon.They do go up there so stay on your guard. Last two hints. Try to always have some jumpboot power. If you are about to be killed you can get health quickly with a jumpboot jump. And lastly, Just for fun teleport on top of the arches. There might be a goody up there.  


You will find:
1- Shield belt
1- 100 and 50 shield
1- Invisibility
1- Udamage
2- Bio guns
2- Rippers
1- Rocket guns
1- Shock guns
2- Pulse gun
1- Minigun
1- Sniper gun
2- Flak Cannons
4- enforcers
2- Jumpboots
1- Keg -o- health
4- Redeamers


Other Maps by Author
~~~~~~~~~~~~~~~~~~~~
Well..hehehe..there is that other one I mentioned already. DM-TexasGtarsEgyptopia. The Spinner will be my second RELEASED map.   

 
Copyright/Permissions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may distribute this map via electronic means, providing that it is done so free
of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to compact disks, and floppy disks.
This map may not be used, in whole or in part, as the basis of another map, without the
author's permission.

 My songs belong to me and may not be reused in any manner without asking for permission by email and recieving a ,"OK" back. I mean it.!!!!!!!!
 My songs belong to me and may not be reused in any manner without asking for permission by email and recieving permission from the songwriter. (ME) I mean it.!!!!!!!!
The song used for the background music is a collaboration between me and my brother. Me on guitar, him on drums and YES WE OWN IT! No music theft please.
All other trademarks acknowledged.


Special Thanks
________________________________

 
TUTORIAL HELPERS
..................................
Actually I did almost this entire map without the help of the online tutorials. I glanced at at few from time to time.
One that I used was the "Movers more than 8 tutorial" which was helpful although not exactly what I was doing. I modified the tut to make it work for me. The tut is here.
 http://wiki.beyondunreal.com/wiki/Movers_With_More_Than_8_Keys
....................................
My computer genious brother. Without his help I would still be having difficulty changing the card backs on my solitaire game on the ole 286..Thanks for all the puter know-how.

Myself!!!!!
 
Another big help was The Mind Reader Mod. Special thanks for those responsible for that mod. It made the tricky bot pathing areas a little easier to fix. I would recommend it to any map maker. I never had any problems with it. Ever! 

Another program that I needed to build this map was my FREE SlowView program which is free for personal use. It is a image viewer that does a lot of things.It will help you make textures. I highly recommend it and the fact that it is totally FREE is just the coolest part.  

Okay..... I guess I have to thank the unreal editor people.

SPECIAL THANKS!!!!!!!!!!!!!!!!!!!!!!!!!

There are not as many people on this list as I had hoped there would be. I beg and beg and beg for feedback during the testing but get very few willing to sacrifice their time to help out. It really is special for others to take an interest in your work and the final product shows the improvements through their help

A little place called UNREAL PLAYGROUND! This is the best place for Unreal Tournament lovers. The people are kind and considerate even when they get upset and many are willing to help and share their knowledge which is very rare in this mapping world.

IRONBLAYDE- This guy is amazing. He is a mapping problem solver extrodinaire and even though he has only released one map his skills in computer know how are seldom out matched. He deserves FULL credit for making the ALL WEAPONS TRIGGER that I needed for my redeamer scenario. Many thanks Ironblayde!

Francis De Block (Fritz)- Testers come and testers go but Fritz hung out the entire time with me making over 100 terriffic suggestions to make this map what you see today.He was there in the beginning. He was there at the end. I can't tell everyone how much his input made this map as good as it is. Thank you so much greetz man!
 
EvilBlueDude- He isn't as evil as his name suggests. He helped me figure out the blood spilling on floor from Ironblayde box even though I didn't use his exact idea he did push me in the right direction to make it happen and without his effort there probably would be no blood on the floor scenario.

The TESTERs 

Fritz
Matt138
RenegadeDeath
FlyingKiller 
CyberSirius
Frag-n-Brag
God AM
Homeslice
Milb

The Technical advice Helpers

Ironblayde
Frirtz
EvilBlueDude
Lord Simeon
Scourgem
DeadMeatGF
LoPing
Dorkorama
SolarImplosion

THANKS EVERYONE!!!!! I appreciate all the help! Enjoy the finished product! [now die]  Inside joke for UP-ers.Don't take it personally.
....................................
Epic and the unreal tournament folks

All those cool people with those cool websites out there who put all that cool stuff on for little or no money.  

Special thanks for everyone else who may have contributed in some way and whom I have mistakenly left out of the thank you list.

 


Other Works in Progress
.........................................
Retiring from UT mapping. Unless I hear from someone who wants to pay me for it. I will consider legitimate job offers.Getting too old to keep building these beach houses. 
Moving on to 2004 mapping evn though I prefer UT. 

Final Words
..................................

Thank you so much for downloading this file and giving it a try. I sincerely hope you won't be disappointed. It has brought me hours of joy playing it in my living room. I hope you have a lifetime of fun playing it too. Any constructive criticism and /or praise is welcome. Please email me at the address above and let me know what you think. I value ALL opinions. Please put something in the subject line of the email so I will know it is Unreal Tournament related or it will probably be deleted without even looking at it.Thanks again.
                                                                           

                                            Texas Gtar Brown                                    

