--------------------------------------------------------------
 CTF-FNB-Rusty][
 by Rob 'FraGnBraG' Burns  
 ReadMe File for Unreal Tournament 
 Release Date: Feb 15, 2004 
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TITLE: 		CTF-FNB-Rusty][ 
Filename: 	CTF-FNB-Rusty][.zip 
Version: 	FINAL 2.00 ***
Player load: 	8-16 (use godlike bots for a good ass kickin' ;) 
Last Update: 	Feb 15, 2004 
Author: 	Rob 'FraGnBraG' Burns 

eMail Address: fragnbrag@rogers.com 

Author's Homepage: FraGnBraG Level Design 
http://members.rogers.com/fragnbrag 

--------------------------------------------------------------
 STORY:	RUSTY ][		
--------------------------------------------------------------

um, uh... the government ordered Liandri (the owner of the plant) 
to clean up all that rust cause it was turning the city's drinking 
water brown and making everybody sick! 

So Liandri mixed truckloads of drain-O, CLR, Vinegar and bleach 
with the water in the tanks to try and disolve the rust, but it 
didn't work too well -- so don't fall in -- you'll die instantly!

--------------------------------------------------------------
 DETAILS:			
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*** THIS IS VERSION 2 ***

FIXES/IMPROVEMENTS:

1. killin water -- the goodness of this is obvious...

2. opened the base ramps underneath (so, uh, now they're sorta 
bridges) -- the goodness: you can ***see*** almost everywhere 
in there... the base "floor" is now basically open and extends 
right down to the lowest point at the foot of the long steep 
ramp that goes through the middle... 

3. the base "side ramps" that lead from the forward defence 
spot down to the doors on each side - are now open underneath, 
and the opening forms a new ramp up to the side doors as well,  
giving better visibilty if you're down in the center area. 

4. closed the little "drum" rooms (in the base only) dunno - 
the goodness: flow is simpler, left the snipe point on top tho... 

5. added um, 6 big vertical pipes around the flag area - these 
are really useful on a lot of levels :)

6. the "see-thru" runway (on either side of the flag base) is 
now a ramp down to the base floor, in front of the new pillars 
(or escape for FC from the pillar area) 

7. the base-wall interiors :

a. these are now larger inside, and connect on one side to the 
middle via a (small) warpzone on each side... 
there are no longer any TELEPORTERS -- these are all gone 

b. added access to a "spine" on the top of the map where the 
redeemer is located. player must xloc thru an open vent in 
the ceiling, run to the deemer, fire in one or the other base 
direction, steer the missle thru a long narrowing shaft, then 
skillfully dive it down into the center of the chosen base 
and there's enough room to circle (even around the pillars) 
before nuking the place - oh what fun :P 
*** BOTS WON'T NORMALLY GO FOR THE BIG GUN UNLESS YOU LEAD 
THEM TO IT ...

c. central sniper windows remain (sniper's a laggy spot if you 
have an old computer, oh well, sorry) 

d. spawn points at end of long flat platform moved to interior 
of teh wall and "drop chutes" added along the front edge that 
permit players to drop onto the ramps near the wall or xloc up 
to the walls interior -- it's quite neat to see bots using 
this feature... 

e. the middle stayed pretty much the same, except the big ramp 
is now open underneath on both ends, so the middle area is now 
highly DM-characteristic - i filled in the space at each side 
of the middle, thus removed a route but it added a nice spot to 
hide an invis and amp 

*** I STILL MANAGED TO FORGET TO SET UP XLOCS FOR BOTS TO GET 
THE BELT AND KEG IN EACH BASE (D'OH) :P 

HOPE ALL THESE CHANGES MAKE THE MAP MORE FUN TO PLAY ONLINE :)

FRAGNBRAG, Feb 15, 2004 

******

Please send any comments or suggestions to fragnbrag@rogers.com.
Comments and constructive criticism is appreciated.
Cheers

--------------------------------------------------------------
 CREDITS: 
--------------------------------------------------------------
This map was inspired by a love of Unreal Tournament (of course) 
and by this bizarre need i seem to have have to continuously 
beat that damn editor and experience weekly bouts of anguish :p 

--------------------------------------------------------------
 Author's Notes 
--------------------------------------------------------------
*** THIS IS A HARD MAP, TEAM PLAY IS NECCESSARY TO WIN.

IT WAS DESIGNED THAT WAY SO DON'T WHINE ABOUT GAMEPLAY LEARN 
THE MAP AND YOU'LL HAVE FUN :)

HAVE FUN!!!

--------------------------------------------------------------
 Play Information 
--------------------------------------------------------------
Game: Unreal Tournament 
Level Name: CTF-FNB-Rusty][ 
Game Type: UTCTF - note lots of fun with RELICS (especially speed :) 
Botmatch: Yes 
Single Player: No 
Teamplay: No 
Difficulty Settings: Only For Bots 
New Textures: No 
New Sounds: No 
New Music: no
Mods: No 
Mutators: No 

--------------------------------------------------------------
 Inventory 
--------------------------------------------------------------
----------------------
Weapons, Armor and PowerUps: 
----------------------
All of 'em in quantities suitable for up to 16 players...
**** NO ESR *****

--------------------------------------------------------------
 Construction 
--------------------------------------------------------------
Base: Original Map 

Build Time: 
hmmm, 6 hours contest map ctf-6h-BigAndRusty
+ 12 hours downsizing for ctf-fnb-Rusty
+ 12 hours for ctf-fnb-Rusty][beta 
+  4 hours for ctf-fnb-Rusty][ (mostly play testing and bot tweaking)
so thats 34 hours altogether, over a period of months

Recommended # of Players: teams of 4-8 for best results. The map can 
support 20 players but performance drops off and the game becomes a 
massive spam-fest that goes nowhere and will probably kill a weak 
machine - IT is FUN with 16 godlikes and RELICS, though, it's 
quite tough as it is, and when done will be a hard map to win 
against godlike bots.

Editor(s) Used: UnrealEd2 


--------------------------------------------------------------
 Mods 
--------------------------------------------------------------
none used

--------------------------------------------------------------
 Installation 
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THIS MAP REQUIRES UNREAL TOURNAMENT BONUSPACK #4
THIS MAP REQUIRES the texture pack richrig.utx (which is pretty much a standard)

Unzip the CTF-FNB-Rusty][.zip file and place *.unr in your Unreal Tournament/Maps 
directory, then either doubleclick on it, or type 'open CTF-FNB-Rusty][' 
in the console or select the Map in a Botmatch or an Internet game. 
*.unr files go in Maps/ 
*.utx files go in Textures/ 
*.umx files go in Music/ 
*.uax files go in Sounds/ 
*.u and *.int files go in System/ 

--------------------------------------------------------------
 Additional files: 
--------------------------------------------------------------
richrig.utx (included)

--------------------------------------------------------------
 Extended Description 
--------------------------------------------------------------
none... 

--------------------------------------------------------------
 Known Bugs:  you're kidding right !????? JK
--------------------------------------------------------------
Nothing Major, a few buggy things in there but nothing worth worrying about :) 
If you find something bad bad wrong, please send email to fragnbrag@rogers.com 

--------------------------------------------------------------
 Other Levels By Author: 
--------------------------------------------------------------
1. DM-FNB-RingOfStones (released January 2003) 
2. CTF-FNB-SpaceJunk (released AUgust 2003)
3. CTF-FNB-Rusty (released January 2004)
4. Further info FraGnBraG UT maps is available 
	at http://members.rogers.com/fragnbrag

--------------------------------------------------------------
 Copyright / Permissions 
--------------------------------------------------------------

=====================================================================================

	This level is copyright by Rob 'FraGnBraG' Burns 2002/2003/2004. 

	Authors may NOT use this level as a base to build additional levels 
	without explicit permission from the Original Author. 

	NOTE: The BSP is NOT released with this map. This map is 9.8 megs in it's 
	normal state, so the BSP has been deleted in the release version to reduce
	filesize of the map to 8 megs which reduces download time for the player.

	While the map 3D views can been viewed in UnrealEd2, any attempt to rebuild
	the map content will destroy the map. 

	-----------------
	MODDING THIS MAP:
	-----------------
	If you are an experienced UT mapper and wish to produce a modification of 
	this map for public release, simply contact me and I will provide you with 
	the BSP version of the map (assuming, of course, I approve of your project :) 

=====================================================================================
You are NOT allowed to commercially exploit this level, i.e. put it on a 
CD or any other electronic medium that is sold for money without my 
explicit permission! 
You MAY distribute this level through any electronic network (internet 
(web/ftp), FIDO, local BBS etc.), provided you include this file and leave 
the archive intact. 

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT 
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks and 
trade names are properties of their respective owners. 
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. 
Distributed by GT Interactive Software, Inc. under license. UNREAL 
TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of 
Epic Megagames, Inc. All other trademarks and trade names are properties 
of their respective owners. 

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi 
created by FuzzBuster{G3} for NaliCity. 

--------------------------------------------------------------
 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 NICE ONES GET RESPONSES
 POINTLESS, NASTY ONES GET DELETED
 HOPE YOU ENJOY THE MAP!
--------------------------------------------------------------
FNB, Feb 15, 2004

EOF
