ReadMe for DM-CTC-Croon for Unreal Tournament
---------------------------------------------

               Title: DM-CTC-Croon
            Filename: DM-CTC-Croon.unr
              Author: L.J.Paranoid
       eMail Address: yibby_hutan@hotmail.com
         Website URL: N/A
        Release Date: 15/07/04
         Last Update:
             Version: 1

Credits:
Oh lordy. . .where to begin! I'll break it into sections (according to 
website, just so I don't miss anyone out :P)

UnrealPlayGround: Lord Simeon (for his pretty butterflies and for making my 
spring pick-up base thingy), ThunderStrike (for giving me what could end up 
being a book of info :P Just hope I haven't dissappointed you!),Fritz, 
Flying Killer, Sarevok (He let me use some of his terrain bits and pieces 
from DM-Oros, thanks), King Mango, EBD, FragNBrag, Sabbath Cat, Homeslice.

NaliCity: Bot40, DarthWeasel, Hourences, Mister Prophet, AMmayhem, milb, 
Nahand.

Plus to the authour of the UMX track fifth (I think it was from the original 
unreal?). . .kudos, it's superb. . .as well as to the creator/converter of 
the WOT textures and the creator of the Treepack1. . . all brilliant!

Eek with all them talented peeps helping out, it definately should have been 
better than it is. . .I live to dissapoint. And if I missed anyone out. . 
.thanks!

Other levels by author:
DM-Nascosto (UT99)
DM-Ricordo (UT99)
DM-1on1-Elysium (UT99)
DM-Madescent (UT99)
DM-1on1-Tregeagle (UT99)

====================================================================================
Play Information
----------------

                Game: Unreal Tournament
          Level Name: DM-CTC-Croon
           Game Type: DeathMatch
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: Yes
        New Mutators: No
                Mods:

====================================================================================
Construction
------------

                Base: Original Level
          Build Time: Oh gawd, months upon months. . .not solid of course. 
:P
   Ideal Playercount: 2. . .but you could prolly have a 2v2. . .entirely up 
to you!
      Editor(s) Used: Um a hammer and chisel. . .
          Known Bugs: Does polycount go in here :P Oh my cobwebs sometimes 
go black. . .not sure why.

====================================================================================
Installation
------------
Unzip DM-CTC-Croon.unr.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
(see guide below), then either doubleclick on it, or type open DM-CTC-Croon 
in
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

====================================================================================
Extended Description
--------------------

A map for what was originally suddenI's tribute pack, which then got taken 
over by Flying Killer. Not exactly sure what the place is sposed to be. . 
.yet another level I went into on a teeny idea (I was in awe of DM-Bloom, 
you may note the similarities. . .the spires, the swirly thingy's, the wood 
trim. . .even the name is similar! For the sake of it, just say its a 
sort-of church in a valley. . .with a storm lingering. . .

====================================================================================
Author's Notes
--------------

Ok. . .yes Its high poly as hell. . .but believe me it runs much, much 
faster than it used too. . .hmmm don't know if thats encouraging or 
unnerving! Originally it was set during the day and used chico textures. I 
think I pulled off the daytime lighting pretty well. . .but it just didn't 
work well enough with the textures. I made the move to despsnow textures and 
really liked the way it soaked up the lighting (those textures are so 
god-awful cool) but it just didn't look right in the end. . .too pearly and 
gaudy. It was about this time Thunderstrike informed me on the woeful 
playability of the map. . .polycounts were generally hanging around 1300 and 
in some spots would hit about 1900. . .eek! Poor UT :P So with TS's 
suggestions in mind I pretty much re-did half the level. . .every pillar 
lantern and deco brush was redone. . .all the trims were redone. It was a 
grueling task, not to mention during that time I had also decided to redo 
the textures (to WOT) and the setting (to dusk) It looks far better now. . 
.yet there are still things I am not happy with. The blue lighting, which 
was a suggestion made by nearly everybody feels incredibly "tacked on", it's 
probably not as intergrated as I would have liked (like I probably could 
have used some of those blue lights up in the top parts. . .oh well) Also I 
didn't put in collision hulls (I know how lazy :P) I had all intentions of 
doing it. . .just never got around to it. . .the deadline all of a sudden 
popped up and I still had tonnes to do, just pretend they are there and 
don't make any attempts to jump out. . .ok. . .please! Again with something 
I am not happy with, the pathing. . .I was going to get someone to do it for 
me (didn't get around to that either. . .) so In the end I just auto paths 
buildedered, not the best way to go, the bots aren't too bad though (lol. . 
.they're actually woeful.) In all honesty, I'm feeling so-so. . .I reackon 
created a pretty nice looking map. . .but it came at the expense of high 
polys and embarassing frame rates. I also think its actually one of my best 
layout . . .but the flow is just plain ruined by architecture getting in the 
way. And the biggest thing of all. . .it just doesn't feel finished, I'm 
sure that when you play it. . .and when I play it, things are gonna stand 
out as just plain wrong. Sue me :P

====================================================================================
Copyright / Permissions
-----------------------
This level is copyright 2003, by L.J.Paranoid.

Authors may NOT use this level as a base to build additional levels without 
explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any
other electronic medium that is sold for money without my explicit 
permission!

You MAY distribute this level through any electronic network (internet 
(web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.

UnrealŪ Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. 
Distributed by
GT Interactive Software, Inc. under license. Unreal Tournament and the 
Unreal
Tournament logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================
====================================================================================
ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

