========================================
=				       =
= -=] Fluffy Evil Bunnies presents [=- =
=                                      =
=           - Bunny Track -            =
=                          Version 1.6 =
=                                      =
= Bunny Technology: WindowCross-Death  =
========================================


=================================================================================
=			               Fixes                                    =
=================================================================================

----------------------------------------------------
Version 1.6

- Added WindowCross-Death

----------------------------------------------------
Version 1.5

Bug fix:

- The mover in boiler machine was still causing trouble it just kills you when its not 
  even touching you. I replaced the mover by a side2side moving one instead of a 
  spinning one. Changed the room a bit. Tested an no faults discovered.
  

----------------------------------------------------
Version 1.4

Fixed Bugs:

Urg, this happens when I'm too tired, well i forgot some things in my level which caused
disasters, I tested it 3x times after these fixes and no bugs... so lets hope its stable now.

- Silly me, Forgot encrouch dammage for red boiler machine..... ><
- Red Beware the hobbit misplaced sheet, caused the room to be entire slime, so after teleport
  from boiler chamber and poles of death you choke ><


Fixed Gameplay:

- None

----------------------------------------------------
Version 1.3

Fixed Bugs:

- Boiler Machine, somehow you die when you enter the boiler chamber in a certain time
  you get killed when the mover aint even touching you.
  Hopefully this is fixed

Fixed Gameplay:

- Removed Space Rings ( rotating thingi's after slimey danger )
  This still caused some fps drop for alot of people
- Removed Cannons at space rings, cannons didn't do what they should do... so I removed them
- Increased Rate of Fire from 3 to 5 firing from Bilbo Tank at Beware the hobbit
- Increased size of the safe-blocker at Gravity shaft, perhaps its now easier hit this and 
  dodge back into the hall.

----------------------------------------------------
Version 1.2

Fixed Bugs:

- None

Fixed Gameplay:

- Slimey Danger Room "rolling bar" lowered with 92 in UTedit messure
  This makes the map little more fast-action-paced cause alot of people
  keep dieing here cause the jump was too hard. 
  Hopefully people are little bit satisfied =)

----------------------------------------------------
Version 1.1

Fixed Bugs:

- Major Frame rate drop fixed. ( caused by alot of movers and animation )
- Added dieing anim when falling off. When you fall of the station you die by vacuum
- Fixed Bilbo Tank, refered to Fps drop because it cost too much to animate it. 
  Bilbo Tank doesn't moves but stays steady on his place and shoots around

----------------------------------------------------


=================================================================================
=			           The Story                                    =
=================================================================================

BunnyTrack What is it ?? 

Well its actually not much yet, were planning a new gametype.
Were planning perhaps to write a special mod for it but in the meanwhile we keep it
CTF type. But the gametype actually is "Bunny Track"

BunnyTrack:

The Goal is to reach the end of the level, take the enemy flag and capture it. There are
2 teams, Red and Blue, both teams are spawning inside a BT map. The BT maps are Symetric ( atleast 
we tried to make them ) Each side is split by a window so you can see eachother trough 

Why CTF instead of Assault then you have objectives and stuff:

Yea, nice idea but... the problem is. RED is the attacking team at start. Red can win by objectives
Blue can't, they can only win by time limit. But thats boring if Blue has to sit and watch how 
Red finishes the level. 
Besides even if they switch sides after end, if red finishes in 14 min blue can finish 10 or over 14..
or shortly Assault simply isn't the gametype for this.
If we can manage to create a mod somehow everything will be ok. Untill then, we call this BunnyTrack
and we used CTF Flags to enhanche the game a little bit =)

Well thats all I have to say, ow yea, Don't Lame =) I hate lamers >=|


=================================================================================
=			           Installation                                 =
=================================================================================

- Extract  CTF-BT-SpaceBunnies.unr in your UnrealTournament/System/Maps  directory
- Extract  Hobbit.utx in your UnrealTournament/System/Textures  directory

!!! WARNING YOU NEED ILLNESS.UTX FROM  BT-ILLNESS

- Host it on your server else play on FEB server (( /notice ||cheerleader|| !bunnytrack  ))

[GameInfo]

GameType= 			BunnyTrack ( BT )
Levelname: 			SpaceBunnies
Ideal Max Players: 		2 to 10

Author: 			KaPLaN aka [FEB]|[KaPLaN]
Testers:			Fluffy Evil Bunnies ( liev ;x )
Horneyman of the map:		Drazic
Horney commenter:		Bilbo


=================================================================================
=			          Final Words  =P                               =
=================================================================================


Visit us at: #[FEB]  quakenet.org 


To check if BunnyTrack is active simply /notice ||cheerleader|| !bunnytrack ( if its online )
if it gives active reply then you can play it on FEB server
else ya just have to wait =) or play it on your own server :x


Fluffy Evil Bunnies #[FEB]

			KaPLaN :x



