DM-FoT-Metalwrath Readme File.
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Title                   :DM-FoT-Metalwrath
Version                 :23 Final :D
Author                  :Aalexanderrr aka Alexander Mamyshev :)
Email Address           :alexxx1991@mail.ru
Web Page                :aalexanderrr.co.cc
Other levels by author  :DM-BCE_Raichu, CTF-300k-LostStation
                         and some other crap :)
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--- Level Info ---
Level Name              :Metalwrath Underwater Station
Gameplay Style          :1 on 1 Deathmatch
New Sounds              :Nope
New Music               :No
New Textures            :Yup ( everything is myleveled )
NewUnrealScript         :No
New Meshes              :Yes
Bugs                    :Dunno, none found ;)
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--- Credits ---
- Thanks Evil-Lair and Hourences for their textures ( some of them were 
converted to greyscale to fit the theme ;) )
- Great thanks to the author of crystal meshes.
- Thanks to Timewarp Crew 
- And many thanks to testers: XYZ8000, DeadMeatGF,TexasGtar, Derdak2Rot,
  GenMoKai, Fragnbrag,  --=Vatcilli=--, Swanky, Rakiayn, Ultimate_Weasel 
  and many others who helped me with it. :) 
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--- Construction ---
Editor(s) used          :UnrealEd 2.0, Paint.NET
Base                    :None - built from scratch
Construction Time       :7 months :)
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--- Installation ---
Copy the DM-FoT-Metalwrath.unr file to your UnrealTournament/Maps directory
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--- Story Line ---
Yes, there is one ^^
Izanagi Corporation built this station in order to work with a dangerous
virus which they wanted to use against the Scaarj. But after some working with 
it situation became critical, many scientists working on virus, died. 
After that, Izanagi stopped their work on it and this station was 
abandoned... until Liandri found it and converted it into arena.  
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--- Author's Notes ---
Okidoki, this is my map for the FoT mappack, this time it is Forts Of Time.
Although this mappack intended to be Assault only there are other gametypes 
allowed so... here we go! :)

Anyway, you must have VolumetricLighting turned on as some of the light sources
use it, besides without it map isn't looking good. Of course, it might lag a bit
on old PCs. You might also loose some FPS because I turned off optimizing otherwise
you wouldn't be able to play this map normally because of the countless invisible
collision hulls. 

And one more... You will sometimes *cough* notice stuff dissappearing, yeah, I know
that in complex maps it is normal but personally I cannot ignore it. By the way, this
map is a pure polygon wastage, at some spots you can see 500 polys or so, for me it
is incredibly high, I have never made such complex levels before. :) 

Enjoy! :)
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--- Copyright / Permissions ---
This level is copyrighted by Aalexanderrr.
You MAY NOT use this map as a base for other levels unless you ask me 'bout that.

You MAY NOT commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
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THIS IS STAND ALONE RELEASE !!! 
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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.