JB-Deck16][-III
----------------------------

Title: JB-Deck16][

Filename: JB-Deck16][-III

Original Author: Elliot "Myscha" Cannon
		 Converted by LoneRanger

... all credits belong to them !

Modified for the 'Classic Map Pack' by Sexmachine - 2002

eMail Address: sexmachine@ut-jailbreak.de

Website URL: http://www.ut-jailbreak.de

Release Date: Friday, May 24, 2002

Last Update: Friday, May 24, 2002

Version: III

Credits:Thanks to Daikiki for the great mod (UTJB) and thanks to Mychaeel for the awesome screen component.

Other levels by author: None.
====================================================================================

Play Information

----------------

Game: Unreal Tournament

Level Name: JB-Deck16][

Game Type: UT Jailbreak

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Almost

New Sounds: No

New Music: No

New Mutators: No

Mods: Yes

====================================================================================

Construction

------------

Base: Modification of Lonerangers conversion of Myschas orginal.

Build Time: way to long.

Recommended # of Players: 2-16

Editor(s) Used: UnrealEd 2.0

Known Bugs: None that I know of (anymore), but someone is going to find some for sure.

====================================================================================

Mods

----

UTJailBreak

Great mod for UT. A team game where your goal is to capture the other team in order to gain a point.

====================================================================================

Installation

------------

Unzip JB-Deck16][-III.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open JB-Deck16][-III

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

====================================================================================

Author's Notes

--------------

JB-Deck16][ is a classic map and it is one of my fav JB maps. After playing it only with bots for a while I started going nuts about the bots in the red team, who never released me because they always fell into the green slime-area before they reach the switch (99 of a hundred times) ... so I started playing around with UEd trying to improve the botpathing. Then one led to another and this is the result: 
Red bots do release better now and all bots do get better out of jail. The deathscene has changed, some screens were added and (best of all /me thinks) there now is an arena in Deck16.

Version 110 changes : Set default gametype to "Jailbreak" and changed 2 minor issues with Mychaeels Screen ... thanks Mych for pointing it out. 

Version III changes : Added a human-ladder escape, another screen and a maplogo.
====================================================================================

Copyright / Permissions

-----------------------

This level is copyright 1999, by Elliot "Myscha" Cannon (/me guesses)

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

====================================================================================