========================================
=				       =
= -=] Fluffy Evil Bunnies presents [=- =
=                                      =
=        - Bunny Track -               =
=            Mountainbase          v1.4=
=                                      =
= Bunny Technology: WindowCross-Death  =
========================================


=================================================================================
=			               Fixes                                    =
=================================================================================

Version 1.4

Technical Fixes:

- Raised some collusion walls @ certain points.
- Added small pillars between gaps, shooting trough these gaps is impossible now
- Added CrossWindow-Death


--------------------

Version 1.3

Technical Fixes:

- Changed the texture at Lava chamber, the old Hubeffects.utx lava texture caused alot 
  of "lag" fps drop at people with a less stronger system. Since were trying to make
  it playable as possible for minimum system users we changed the texture to a simple
  one from Genfluid. Hope the fps now stays stable or less extreme drop

--------------------

Version 1.2 

General Fixes:

- Highered all collusions hulls acting like blockers so boosting over them becomes harder in public.

- Moved some triggers to different area's to give trigger chance 100% in area's

- Applied changes in skybox en windows

--------------------

Version 1.1

Bug Fixes:

- Collusion hull was bit to the left not alligning with the one above, so sometimes people fell on the 
  hull and died. This is fixed

- Red side could cheat if you aproached the "plet muren" from the rightside against the wall
  the wall would not be triggered this way


Gameplay Fixes:

- The rolling ball is now always triggered, people could avode ball if they dodge over the corridor
  this way they skip the triggers lying below. Triggers has been duplicated.

--------------------


=================================================================================
=			           The Story                                    =
=================================================================================

BunnyTrack What is it ?? 

Well its actually not much yet, were planning a new gametype.
Were planning perhaps to write a special mod for it but in the meanwhile we keep it
CTF type. But the gametype actually is "Bunny Track"

BunnyTrack:

The Goal is to reach the end of the level, take the enemy flag and capture it. There are
2 teams, Red and Blue, both teams are spawning inside a BT map. The BT maps are Symetric ( atleast 
we tried to make them ) Each side is split by a window so you can see eachother trough 

Why CTF instead of Assault then you have objectives and stuff:

Yea, nice idea but... the problem is. RED is the attacking team at start. Red can win by objectives
Blue can't, they can only win by time limit. But thats boring if Blue has to sit and watch how 
Red finishes the level. 
Besides even if they switch sides after end, if red finishes in 14 min blue can finish 10 or over 14..
or shortly Assault simply isn't the gametype for this.
If we can manage to create a mod somehow everything will be ok. Untill then, we call this BunnyTrack
and we used CTF Flags to enhanche the game a little bit =)

Well thats all I have to say, ow yea, Don't Lame =) I hate lamers >=|


=================================================================================
=			           Installation                                 =
=================================================================================

- Extract  CTF-BT-SpaceBunnies.unr in your UnrealTournament/System/Maps  directory
- Extract  mountainbase.utx illness.utx & citytex.utx in your UnrealTournament/System/Textures directory

- Host it on your server else play on FEB server (( /notice ||cheerleader|| !bunnytrack  ))

[GameInfo]

GameType=	 		BunnyTrack ( BT )
Levelname: 			Mountain Base
Ideal Max Players: 		2 to 10

Author: 			KaPLaN aka [FEB]|[KaPLaN]
Testers:			Fluffy Evil Bunnies ( liev ;x )
Horneyman of the map:		STaeLTH
Horney commenter:		[SbD]SmileY-


=================================================================================
=			          Final Words  =P                               =
=================================================================================


Visit us at: #[FEB]  quakenet.org 


To check if BunnyTrack is active simply /notice ||cheerleader|| !bunnytrack ( if its online )
if it gives active reply then you can play it on FEB server
else ya just have to wait =) or play it on your own server :x


Fluffy Evil Bunnies #[FEB]

			KaPLaN :x



