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Unreal Tournament™ Capture the Flag Level -- Battle of the Small
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Title                   : Battle of the Small
Version                 : 1.0
Release Date            :April 30, 2000
Filename                : CTF-Bedrooms.unr
Author                  :Jake "Kid Ying" Byrd
Country of birth	: USA (Maryland)
Age			: 14 (!)
Email Address           : Linkoftime@aol.com
Where to get this level	: Nalicity
Description             : A remake of my only released Q2 DM level, Bedroom, only with the obvious benefits that the Unreal engine provides.

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--- Play Information ---
Game                    : Unreal Tournament-Capture the Flag
Level Name              : Battle of the Small

Single Player           : Botmatch
Cooperative             : No
Deathmatch              : I guess, but I didn't test it.
Dark Match              : No
Difficulty Settings     : No
New Sounds              : No
New UScript	: Blech, no.
New Graphics            :Yes, I used only five textures included with UT.
Known bugs              :Bots sometimes stay in the enemy base, even if they have the flag. They also don't go for the Redeemers.

--- Construction ---
Editor(s) used          : UnrealEd From UT version 413
Base                    :Scratch
Construction Time       :12 hours (about 7 of which were bot testing)
Inspiration	: Q2 level.
 
Installation
------------
Just unzip CTF-Bedrooms.unr into your Unreal Tournament/maps directory.
Then place Bedroom.utx into your Unreal Tournament/textures directory.

Author's Notes
--------------

Only my second release for UT, the first being CTF-Skydamage about two days ago (don't waste your time.... It's funny to look back and say "I can't believe I released something like that..." even when it's only a couple days old). I really absolutely love the theme of this map. In the future, I would like to make a DM map based in a kitchen or a bathroom (if you've played Army Men on N64, you'll know exactly what I mean). Also, I would like to have a greater level of interactivity. That was one thing I was disappointed about with this level. Well that kitchen thing sounds cool, so I'm gonna go and make another bad map that seems good on the outside. =)

PS: After writing this readme, I go back to do a final test run of the map (also changed the player count from 10-16 to 4-10) and there's a BIG ASS HOM. Ok... the entire red room WAS an HOM (Hall Of Mirrors, for those of you who don't know). I fixed it, but just showing you what goes on in the life of a mapper. =)


Copyright / Permissions
-----------------------
Copyrighted 2000 to Jake Byrd.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
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GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
