ReadMe for Lord Käfer's Playground In Hell for Unreal Tournament
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               Title: Lord Käfer's Playground In Hell
            Filename: DM-300k-1on1-Playground
              Author: Lord Käfer
       eMail Address: lordkafer@yahoo.com
         Website URL: Coming soon!
        Release Date: Dec. 19, 2006
         Last Update: Dec. 19, 2006
             Version: 1

Credits:

 - The Unrealplayground Community
 - Blito for starting this 300k competition
 - Epic and Digital Extremes for the game, textures, music, and sounds that make 
	this level possible
 - MortalPlague, phalanx, Red_Fist, Sinnical, tarnationsauce2, and XYZ8000 for advice
	and/or beta testing
 - All you rocking mappers out there that inspire me

Other levels by author:
	ONS-Lunacy_UP - (though I'm still tentatively working on it, provided I ever
				learn how to texture the bases properly in Maya PLE)

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Play Information
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                Game: Unreal Tournament
          Level Name: Lord Käfer's Playground In Hell
           Game Type: Deathmatch
            Botmatch: Yes
       Single Player: No
            Teamplay: No
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No - I strongly recommend playing this map with Wormbo's 
			"Who Pushed Me?" mutator: 												http://www.koehler-homepage.de/Wormbo/download/UT/WhoPushedMe.zip
                Mods: No

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Construction
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                Base: Scratch
          Build Time: Too long (blito3 and Derdak2rot each put out eight maps in the same 
			amount of time :p
   Ideal Playercount: 2
      Editor(s) Used: Unrealed 2.0
          Known Bugs: 	- Little red jaggy glitches around brush seams etc. This is because
				I wasn't able to run geometry optimization and keep the 
				filesize below 300k
			- The bots do some stupid things, like falling in the lava or 
				running through the fire even when the Udamage is gone
			
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Installation
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Unzip DM-300k-1on1-Playground.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it or select the Map in a Botmatch or 
an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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Lord Kafer's Playground In Hell is a small "medieval towers and ramps over lava" level.  
It is intended to be a sort of 'jungle gym' for UT.  I was originally inspired years 
ago when I downloaded a rather poorly built level called DM-SatansShootingRangeInHell 
(no offence erik, I'm sure you've improved your mapping skillz).  I remember thinking 
about different ways I could improve on the basic premise.  It was a pretty open mental 
exercise as the original design was quite basic.  Hopefully my interpretation reflects 
the theme of the original while improving on it.  However, I have felt very constrained 
by the parameters of the 300k contest and haven't been able to fully flesh out all my 
ideas or make the bsp as fancy as I would have liked.  I hope you enjoy it.

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Author's Notes
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To keep the filesize of the map small, I have deleted the brushes.  Normally I'm 
against this practice, but I think it's suitable for this competition.  Kinda ironic 
because I learned an awful lot about what to avoid from dissecting Satan's Shooting 
Range years ago (i.e. don't keep pressing the add/subtract button :P.

It's really quite amazing though, how much space is saved (from 544k to 299k).

I will be releasing this map on its own as DM-1on1-Playground about a month after the
competition ends.  That release will not have the red jaggies but it will have the 
brushes included.  I will also be trying a few tricks out with the bot paths that 
just weren't possible for this competition.

Useless factoid: I've built a couple test bed maps sharing this theme and basic premise
over the years.  When this competition started I thought I would be able to make it as 
a 300k map.  However, due to my recent hard drive situation, I was forced to start from
scratch.  This probably wasn't a bad thing.

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Copyright / Permissions
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This level is copyright 2006, by Rob Holm (aka. Lord Käfer).

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

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