The Vehicle Set Replacement Mutator
- an XS Vehicles production

Full release 1.5, 2009-08-31


Installation and quick start:

Copy the UTGame folder into your Unreal Tournament 3 folder (eg. C:\Users\UserName\Documents\My Games\Unreal Tournament 3), 
then go to the mutators configuration screen, activate the "Vehicle Set Replacement" and choose "Configure".

Note: You can safely overwrite any earlier (probably beta) version of the mutator, it will not delete your custom sets,
as the package doesn't contain an empty UTXS_Vehicles_Sets.ini file (that's where user-created sets are located).


Summary:

 1. Main screen gives you the ability to choose a set of replacements for both red and blue team, as well as for the neutral vehicles,
    often present in VCTF maps. Sets can be configured via the Set Manager, available under the button on the right (yeah, get used to that layout).
    In addition to that, two more screens can be accessed from the main one after selecting the "Advanced" mode - for assigning sets
    to particular maps and Kismet in-game sequences.

 2. Set Manager works a lot like any standard application, aside from the fact that the "file" menu is not present in a form of a drop-down list
    but rather located on the right side of the screen. Replacements can be adjusted using the central list of drop-downs and then saved to the harddrive,
    restored, deleted and more. "Fill set with..." option gives the ability to create the ever-popular Leviathan-only sets in no time, while the filtering
    utilities (available in "Advanced" mode) can hide the unwanted replacements and slots, speeding up the management process. In addition to applying
    direct replacements to particular vehicle classes, you can also set them to "Random" and create a list of vehicles out of which the replacement will be
    picked randomly. 

 3. Sets can be also assigned to maps, to eliminate the necessity of coming back to the mutator configuration screen between every map. 
    Second of the highly sophisticated "Advanced" options is the ability to replace the vehicles appearing via scripted Kismet events 
    (think: DM-Heatray's darkwalker) - sets can be applied to those the same way they're assigned for maps.
    
    

Features:

Replace any vehicle in a map with a different one, either custom or stock, also randomly.
Create, modify, save or delete the replacement sets via a user-friendy interface.
Affect vehicles for the red and blue teams independently.
Assign replacement sets to maps to avoid coming back to the mutator menu after every match.
Replace not only the vehicles appearing near the Nodes in Warfare, but also the neutral vehicles in vCTF, as well as those spawned via Kismet sequences.


Watch a video presentation of the basic features:

http://www.vimeo.com/4754127


Credits:

    Farseer
	Concept, code, graphic design, layout design, packaging.
    Xyx
	Internal testing, layout design.




www.xsmod.com

