This is XAN beta model by EvilEngine:

Special thanks to geodav at the epic forums for figuring out that certain areas of the UVmap are "reserved" for bodyparts like goggles and helmets. Something epic never told us about....shame Epic ...shame!
Thanks to everyone else testing this guy for sticking in there and being patient while bugs were getting figured out. Hopefully more modders make some custom textures and other goodies with this model and the information gained from making it.


Bugs fixed in beta 1.1:
...Correctly spelled Xan's name to Kriegor
...fixed the ugly black thing on the eyes
...modified his head and neck bones a bit for better headshots

Bugs fixed in beta 1.2:
...fixed a few flipped faces on his waist
...moved around a couple hoses meshes on his shoulders so they dont clip the shoulderpads
...made the body normal map the proper texture setting. It's now "character_normalmap" as it should be.
...adjusted his left arm vertices to be attached to the left forearm bone more rigidly. Before , his arm looked bendy when holding weapons.
...tweaked specular lighting on the material instances for head and body

Bugs fixed in beta 1.3:
...fixed one of the vertices on Xan's hand being attached to a finger bone causing stretching
...changed MIC to use the Necris root materials, for better control of cubemap and reflection-* still not perfect and will continue to be a WIP
...Added proper teamskins! yeh!
...added stomach area wires to main texture uvspace, but until a work around is made for alpha transparency working in game the wires are not included on the model
...added character selection portrait, so edit your INI folks!

Bugs fixed in beta 1.4:
...properly set UPK package to ServerSideOnly 
...fixed some wrist vertices not twisting properly on left arm
...added character description, thanks Jafo for those details!
...updated and improved textures - can't really get too much detail even though textures are high res and materials tweaked out, seems to be code limitation for speed??




 Add this info to your UTCustomChar.ini


Parts=(Part=PART_Head,ObjectName="XAN_UT3_MODEL.Parts.XAN_HEADMESH",PartID="Z",FamilyID="IRNM")
Parts=(Part=PART_Facemask,ObjectName="XAN_UT3_MODEL.Parts.XAN_MASKMESH",PartID="Z",FamilyID="IRNM")
Parts=(Part=PART_Torso,ObjectName="XAN_UT3_MODEL.Parts.XAN_TORSOMESH",PartID="Z",FamilyID="IRNM")
Parts=(Part=PART_ShoPad,ObjectName="XAN_UT3_MODEL.Parts.XAN_XShoPad01",PartID="Z",FamilyID="IRNM")
Parts=(Part=PART_Arms,ObjectName="XAN_UT3_MODEL.Parts.XAN_ARMSMESH",PartID="Z",FamilyID="IRNM")
Parts=(Part=PART_Thighs,ObjectName="XAN_UT3_MODEL.Parts.XAN_LEGSMESH",PartID="Z",FamilyID="IRNM")
Parts=(Part=PART_Boots,ObjectName="XAN_UT3_MODEL.Parts.XAN_BOOTMESH",PartID="Z",FamilyID="IRNM")

Characters=(CharName="XAN KRIEGOR",Description="<Strings:XAN.CharLocData.OSC_Description>",CharID="Z",bLocked="false",Faction="Liandri",PreviewImageMarkup="<Images:XAN_UT3_MODEL.pix.UI_Portrait_Character_Xan_Male_Head01>",CharData=(FamilyID="IRNM",HeadID="Z",TorsoID="Z",ShoPadID="Z",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="Z",ThighsID="Z",BootsID="Z"))
