Shadow Assassins Guild Character Pack
By the Immortal Caleb Child
Version 1.0

This is a character pack that I made for phase 3 of the Make Something Unreal Contest.  I produced it all within one month because I never got to start it until late in the game.
The characters can be found in the "Ronin" faction.


What you get:
Two characters: Pitch and Creem
Two Torsos and one Thighs with eight color choices each plus one
One (borrowed) facemask with seven color choices
One pair of boots
One pair of arms with four color choices for the gloves
Five types of weapons optionally mounted on your back
One pair of goggles

Notes:
For best effect, use "Toggle shoulder type" to place your character's sword or other weapon on the side that you want.  Currently, one of the weapons has a special design where both "Shoulders" are not identical and look great when they are both worn.

Installation:
"CH_ShadowAssassins.upk" goes in:
(My) Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomChars

"UTCustomChar.ini" goes in:
(My) Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomChars\CH_ShadowAssassins

"Family_ShadowAssassinsMale.u" goes in:
(My) Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script


Known bugs/issues:
-I have not been able to correctly set up the Team Colors.
-The first-person view arm could not be set up at this time.
-The emission for the Blue and Green torsos does not work, and I do not know why.
I never had the chance to run the full pack on a really good computer, so if you see anything wrong let me know!

Other info:
This is the first time I've ever tried modelling characters; my primary focus has been on level design.  However, at about a month away from the deadline I realized that I wasn't likely to finish the levels I was working on in time.  I gave some thought to my option, experimented a little, and after creating some designs that I felt I could accomplish within the time frame I moved all of my focus to this project.
The deadline was a tough one to match, but if I have skills with anything it is with being resourceful, and I planned out just the right ways to trim the fat off of my work load.
I devoted every spare moment into this, and to do so I faked sick for several days at work and even turned down a trip to Disneyland with my family, just to spend more time on this project.  I wishI was making that up, but I'm not.
There was a fair amount of new information that I had to learn, and I am very pleased with how much I have grown by taking on this project.

The first update is coming soon!
I have a number of parts that are only a day's worth of work from being completed.

Coming in future updates:
-Two new characters, Broten and Mulch
-A much larger selection of weapons for the back
-All weapons will also be able to be placed on the character models that ship with the game
-New helmets, goggles, and face masks
-New parts for all regions
-More colors and patterns
-First-person view arms

Contact info:
Marscaleb@Hotmail.com
http://calebchild.boldlygoingnowhere.org/caleb/

Version History:
v1.0:
5/15/2009, initial release