class UTFamilyInfo_Ventari extends UTFamilyInfo_Ironguard
abstract;

defaultproperties
{
FamilyID="VENT"
Faction="Ventari"
ArmMeshPackageName="ezra_fps_arms"
ArmMeshName="ezra_fps_arms.Meshes.ezra_arms_01"
ArmSkinPackageName="ezra_fps_arms"
RedArmSkinName="ezra_fps_arms.Materials.ezra_fps_arms_material"
BlueArmSkinName="ezra_fps_arms.Materials.ezra_fps_arms_material"
NeckStumpName="SK_CH_IronG_Male_NeckStump01"
PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics'
AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_Base'
BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_BioDeath'
MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Male'
CharEditorIdleAnimName="CC_Human_Male_Idle"
Name="Default__UTFamilyInfo_VENT"
ObjectArchetype=UTFamilyInfo_Ironguard'UTGame.Default__UTFamilyInfo_Ironguard'
}