TITLE: WAR-Wastelands
VERSION: 2.0 / Full
PLATFORM: Unreal Tournament 3 PC
REQUIREMENTS: UT3 / Patch Level 1.3 or later
GAME TYPE: Warfare
AUTHOR: SmokeRingHalo
HOME PAGE: http://www.myspace.com/smokeringhalo
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ADDITIONAL CREDITS: 
* Hourences - for the all the Tutorials - http://www.hourences.com/book/tutorialsindex.htm
* DGUnreal - for making the skydome Texture & Mesh available - http://www.lilchips.com/dgunreal/ut3-skies.asp
* Epic Games & the Forum Community - http://utforums.epicgames.com/forumdisplay.php?f=20

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DESCRIPTION:
Tired of getting pinned down by sniper fire while trying to fix your broken down vehicle in the parched desert heat? Stop by Last Chance Gas for all your ammo, refreshment, and vehicle repair needs!
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FEATURES:
* Bot Support
* 3 Detail Modes for Low, Medium, & High end systems
* 72 Custom Meshes & 42 Customized Materials
* 2 link setups - Default & OnePrime (for longer games)
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INSTALLATION:
Extract UTGame Folder to your "..My Documents\My Games\Unreal Tournament 3" Folder
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Change Log from Beta 1

* Corrected Collision issue near flag base
* Deleted 16 player starts
* Removed 1 weapon locker from gas station
* Added 6 additional vehicles per side
   - (Hellbenders - main base, Scorpions - Gas Station, Mantas - power plants & Water towers, Leviathan @ Goliath under Center Bridge)
* Gave prime nodes cover (gas stations, power plants)
* Gave north & south nodes additional terrain cover
* Deleted Kismet sequence for train damage
* Attached dynamic physic volumes to trains to inflict damamage instead of being Kismet touch based.
* Added Shock Rifle weapon pickup + ammo to each main base
* Removed 4 Bio Rifle ammo pickups
* Moved several static meshes.
* Added Forced Direction Volumes to ramps from main base to power plant (hoverboards excluded)
* Altered lighting channels for select static meshes
* Altered blocking volumes above rocks @ base entrance
* Adjusted Spec brightness on terrain track decal materials
* Misc decorative meshes added
* Added Avril pickups to Gas stations & Center Bridge Node Spawns
* Changed material on meteor
* Added Shaped charge node locker to mine nodes
* Added Sounding Horn for emerging trains
* Added bell sounds & flashing lights to train crossings
* Added new passing train sound
* Added Node Teleporters
* Adjusted Foilage volumes
* Complete Lighting Overhaul

COMMENTS:
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Map 2 1/2. A retrofit of my 2nd map vCTF-Wastelands for the Warfare Gametype.     

SERVER ADMIN:
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If your a server admin & add WAR-Wastelands-Beta1 on your server, pm me over at the epic forums and let me know so that I can add your server to the list of servers running the map (so that people can find it easier to try it online).


HOMAGE:
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Granted I cannot legally charge for my map, but I'm not above accepting donations.
If you like the map, or want to motivate me somehow, tossing me a buck or two would be very much appreciated.

http://smokeringhalo.chipin.com/vctf-wastelands


STANDARD LEGAL:
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Please ask permission before using any of the custom content, including but not limited to: brushes, music, scripts, sounds, staticmeshes, textures, or other custom objects such as emitter and particle settings from this map in your own works.
You have a license to freely download and play the maps from this web site or place them onto a public or private game server. These maps are for personal use only, you may not sell, lease or rent these maps, including bundling them with other maps in files or on disk or CD-ROM without permission; 
you may not place any of these files for download on any other web site without permission; you may not create derivative works based on these maps without permission; you may not use or modify any custom meshes, music, scripts, sounds, textures included with the maps or any of the other included 
files for your own works without permission from the original author(s); you must include all files including this read me in the original package whenever you distribute the file; you may not remove or modify any copyright information in any of the files.

