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WAR-Nerok, Release 1.1

IMPORTANT!

Delete old Nerok folder before installing new folder! Version mismatches may occur!

Installation
Extract file in my games > unreal tournament 3 > utgame > published > cookedPC folder, and voila! UT3.exe will automatically detect and install it for you.

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Plans for Global Domination: Add vCTF mode, Warfare, and some shiny new toys

Things you should know: This is no conventional warfare map, because of the combination of different approaches one may use.

If you want to use the traditional shock rifle, add the weapon replacement mutator,
because in place of the shock rifle, is the Emphorian Mk IV Pulse Rifle, an anti-vehicle powerhouse

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Creator: Hugh "Veng3ance" Weymouth, Formerly xViper AKx
Credits: List will expand with contributors, Kantham, Assass1n, Phopojijo, and Suneel/Vandora have contributed to this project so far
Swiblet - Thanks for your help! It was fun testing with you
Kantham - Feedback and guidance, plus helping me get out of the issues I've had. Thanks!
[VaLkyR]Assass1n - Feedback and guidance, helping me figure out a few minor details that could be altered
Phopojijo - Feedback and guidance, thanks for testing with me!
The T5K Clan - Feedback and live server support, thanks. Check out their public server on UT3!
Uplink 10k - Supportive feedback
Vandora - Musician and voluntary contributor, check out www.vandoras-box.com for more on this artist, 
Guitar Samples Provided by Chetan Oberoi
Thanks to all who have provided feedback and keep playing!

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Backstory: Fragments remaining from the shattered world left behind by the turmoil and tempestuous civil war on Endotermik III,
these autonomous mining colonies were left to the biting winds and violent weathering to become one with the planet again;
however, mechanized beings with a purpose never stop, and so these colonies continued to sustain themselves,
pumping out 200 kilotons of ore, each revolution around the star system, a solar year.
Tenok clans have found their ways into the mines by chance, and use the derelict technology to sustain their own bitter existence.
The massive structures are only marked by their monolithic presence on the frozen surface of the planet.

Setting based off of a science fiction novelette, Avalanche, from the Fragment universe, written and imagined by Hugh Weymouth

The crystals are NOT tarydium, they are Crystalline Iridium, non-agitated.

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Things to know when entering Nerok 

Picking up the shield belt will activate a deadly trap, so dodge quickly. 

The U-Damage activates light bridges that provide safe passage over the deadly nitrogen pool,
after you pick up the u-damage, you will have to move across the light bridges.

The Octagonal-trapezoid buildings AKA dome-posts have a purple pad in the
center that spawns 1 out of 5 different vehicles, randomly, above you. It's like the car lotto,
only you get weaponized vehicles.

The blue tubes act as rapid transport either direction, bots will not use them on normal occasions. 
The direction you may pass through is accessible by jump pad.

The underground lifts must be stood upon for a few moments to activate them

A storm system will reduce visibility for a short period of time.

Node Setup Info
-Enemy Prime does damage to enemy core
-Side nodes neutralize the enemy prime
-Center node, after 90 seconds of being held, deals out 25 damage to the enemy core by beam of death
-Center node has a Cicada
-Directly above the center node, on the light bridge, there is a redeemer

Interactive items are color-coded for your ease of use. 
Purple pads call lifts or extend bridges 
Blue pads are jump pads/speed ramps

A lot of love, time, and tender care went into this puppy. It's taken 6 months total on this guy, so please be appreciative of the work.

Thanks for downloading, and reading, have fun!