
WAR-HydroExtractor - 1.0

12/17/08 
Changes since RC1

- Fixed missing yellow poles from red side
- removed some dynamic lights around core
- fixed the odd levi fire bug in the blue base
- adjust some terrain z fighting


12/10/08
changes since beta3

- Add more tunnels at core to make core-> prime and prime-> core easier to do
- Add destructable ramps into the river area.  The shape charge is more 
  important now
- Change some volumetric materials
- add volumetrics to some lights
- more work on the waterfall
- misc little touches


12/03/08
Changes since beta2 (Thanks everybody, esp. MapMonkey!)-

- fix some texture bugs
- add post process for lava
- add more sounds
- change volumetric light material
- adjust lights in water tunnels
- fix some path issues
- swap emp, shape charge & deemer places
- replace yellow poles blocking prime node with destructable barricades
- add node names
- add more link setups
- change vehicle layout
	-Core 
	   Leviathan
	   Hellbender
	   Scorpion
	   Manta
	   Raptor

	-Prime
	   Manta
	   Scorpion
	   Nemesis
	   Nightshade

	-Prime2
	   Darkwalker
	   Darkwalker
	   Manta

	-RiverNode1
	   Goliath
	   Scorpion

	-RiverNode2
	   Nightshade
	   Hellbender

11/22/08

Changes since beta1 -

- 30-60% fps improvement over beta1
- Remove many emitters
- Reduce dynamic light count
- Reduce some material complexity
- Remove line of sight from prime 1 to prime 2
- Reduce underwater blur effect
- Add some BSP around bases 
- Add ambient sounds
- Add core explosions
- Add moving doors around infantry tunnels in base
- Add fog sheets
- Add hoverboard ramps everywhere to shorten the distances
- Add paladins at center nodes
- Add tank + scorpion at first prime node

Josh "CaptainSnarf" Turpen zenakuten@yahoo.com
http://clan-bge.com

