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General Info
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Title: Aggressive Alleys 3 (Wet)

Filename: VCTF-AggressiveAlleys3(Wet).zip

Author: ChainsawFilms 

eMail Address: matt at chainsawfilms dot com

Release Date: 9th April 2008

Version: Final Release (with a bit of luck, lol)

Web Page / Updates / Comments: http://forums.epicgames.com/showthread.php?t=609025&page=1

This map is one in a series based on the same map. Please look out for my other variations:

Aggressive Alleys 3 - Hot
Aggressive Alleys 3 - Wet
Aggressive Alleys 3 - Pro (fewer shaders and meshes, optimised for frame rate)
Aggressive Alleys 3 - Xmas (due Xmas 2008!)

These versions supercede the original "VCTF-AggressiveAlleys3" that was released on the 5th April 2008. There were several Raptor exploits that have now been fixed. I don't understand why some people cheat, but alas you'll always find losers out there taking shit far too seriously and ruining the game for everyone else. If you have that version running on a server, please delete it. 

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Game Info
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                Game: Unreal Tournament 3
          Level Name: Aggressive Alleys 3 - Wet
           Game Type: Vehicle Capture the Flag
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: No
        New Mutators: No


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Install instructions
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Place all files into:
\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\
or any subfolder


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Credits Info
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Firstly, Hobi-Wan who designed the original Aggressive Alleys for UT2004. It is a favourite map of mine, and a clear inspiration in my design. 

Also thanks to BigDog's map WAR-SnakeBite which gave me some ideas for lightning (http://forums.epicgames.com/showthread.php?t=601023)

Thanks to everyone who Beta tested on the Epic forum, pointing out the flaws and changes needed to really make the map what it is. John Parry was great in testing on the PS3, surprising me when he said it actually worked :)

Hyrage and Cosmix were very helpful - of pics showing graphical problems I'd overlooked, bot path fixes, etc. It's this extra attention to detail that counts. 
Most importantly, their testing helped plug any exploits. Thanks guys!

Special mention to CVROY. He's been an immense help on this map. He's beta tested on his server, and if it wasn't for him, this map wouldn't have worked online. He provided detailed analysis at every stage, pointing out problem areas graphically, More importantly, he played the map and let me know what needed to be changed. He's to thank for the idea of blocking vehicles to the base, he had a way to prevent the tank spamming the base, and he just knew what the level needed. Absolutely essential input, the map wouldn't be half as good if it was not for him. Many thanks mate! Please join his server at http://wgs.sbservers.com


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Copyright / Permissions
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This level is copyright 2008, by ChainsawFilms.

Authors MAY use this level as a base to build additional levels without explicit permission from the original author.

ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission.

You MAY NOT charge any money for this map or any of its embedded content unless you're going to give me some ;-p

You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine coverdisk etc.), provided you include this file, and an email letting me know would be nice :)

All other trademarks and trade names are properties of their respective owners.

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Welcome to "Aggressive Alleys 3". 



Thank You



