
This is a Deathmatch map for 2 to 36 players. Stock meshes and materials were used. 
There is a custom music track and custom stingers.
The music is Slipknot's Liberate my Madness.
The stingers are Samuel Jackson taken from Pulp Fiction.
Custom textures and materials were added for the map preview pic and decal. 
Ut3 with patch 5 is required.
Feedback is welcomed as this is a beta version of my first map.
This map was authored by me: Miceal "Blaze" Kelley 
My e-mail is ju-tlo@hotmail.com

To install simply place the .ini, .upk, and .ut3 file in your documents/mygames/unreal tournament 3/UTGame/Published/CookedPC/CustomMaps folder.
If the CustomMaps folder isn't there create it.






DM-Pressure is a fairly large deathmatch map with multiple areas connected by teleporter much like DM-Gateway. 
This is my first map and at the time I didn't have tutorials or help. I learned everything the hard way. 
I just tried to make a map that I would want to play. It is pretty nice but is a beta and will be refined after 
it has been played a lot and I learn more. I tried to make an interactive map, not just a pretty box with guns in it.
I gave up on a lot but the main sequence, the Golden Skull in the main room, remains. The trigger is the pickup 
base with a red emmitter on it. It lowers the door to lock the occupants inside and lowers a giant skull that emitts 
enough damage to kill anyone in the room. The kills are credited to whoever tripps the trigger. There are good powerups 
to lure people into the skull chamber, but also player starts so luck is involved. From the main room is a hallway and 
two teleporters, the hallway leads to a larger room with pillars and lots of armor, health vials, weapons, a berserk and 
super health. With enough players its pretty intense and interesting. The center of the second room has a large firepit.
If you jump into the firepit you teleport to a forest surrounded by mountains and covered with fog. The forest has lots 
of speed trees and if you play without name tags its a lot of fun (even if you don't). The teleporter you came in from in the forest will take
you back to the main room with the skull chamber. On the opposite side of the hallway is another teleporter wich leads to
the top of a skyscraper in very heavy rain. This is a long corridor connected to an open area with a spaceship, pretty 
much an open deathmatch arena. The teleporter you take to reach the rooftop takes you back to the main room. The teleporter
in the main room you come out of from the forest takes you to a sniper nest located on a small rooftop next to the main 
rooftop arena. It is hidden behind a large billboard and has a great line of sight to the main rooftop. The teleporter in 
the sniper nest takes you to the main rooftop, just in case you can't snipe someone you can engage them close up in seconds.
There are over forty player starts and this map can handle 36 players easily. It is still fun for a few players though its 
made for more. I have enjoyed this map and I hope others will as well. Feedback is wecomed at ju-tlo@hotmail.com. If anyone would
like to play this map online let me know.