-----------------------------------------------------
General Info
-----------------------------------------------------

Title: DM-MCC-Fith
Release Version: v1.00
Players: 2 to 4
Compatibility: UT3 PC v2.1
Author: M^rTiN "M^ul" F^y
Release Date: 2/19/12


-----------------------------------------------------

Description
-----------------------------------------------------
Fire in The Hole! Destroy the energy core to gain access to the core cooling tunnels.  Observe safety stripes to avoid injury during core instability.

-----------------------------------------------------

Gameplay Notes:
-----------------------------------------------------
Basically the goal is to blow up the core to gain access to the goodies below. In the sequences preceding the explosion, you can incur damage if you are on the floor in the center between the yellow safety stripes and the red safety stripes. If someone is low on health, they can be killed in this situation and the person who disabled the core on that phase will get credit. Similarly, when the core is "critical" and "vulnerable", you want to be the guy/gal that blows it up. If you're standing on the upper deck and you take the core out, everyone in the middle floor area will be gibbed! Have fun! 

-----------------------------------------------------

Author's Comments
-----------------------------------------------------
This is a remake of DM-Fith from Unreal that was made by the man Cliff "CliffyB" Blezinkski himself. This one has a fair amount of custom textures that I made in Photoshop which of course were turned into custom materials. In terms of the original level, I never liked the original sequence for gaining access to the pipes below so basically I have reimagined it. This time the access door in the middle blows off after the core has been disabled five times and then you have access to the bottom area from there on out unlike the original. 

This level turned out to be a massive amount of Kismet to get it to do what I wanted it to. I had quite a bit of trouble getting the bots to want to attack the core and then NOT want to attack it when they weren't supposed to. I also had fun resampling and editing the audio from CarbonFire to fit the level. The best way to see the Kismet sequence is to turn off the bots and go up the stairs and stand on the "3" location. Then, shoot at the core until you've gone through the sequences. 


-----------------------------------------------------

Installation
-----------------------------------------------------

Unzip DM-MCC-Fith.zip

Move all files (minus readme and screenshots) into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

If the directory does not exist, create it manually.

Type "open DM-MCC-Fith" in the console, or select the level in a multiplayer/instant action game.


-----------------------------------------------------

Credits
-----------------------------------------------------
1) Epic for the awesome game/tools.
2) Thanks to all of the support from Stevelois, Bl!tz~ ,[FnG]Bawsy, :_(ry, 4TX4, Zerglings and many others.
3) Hourences tutorials!


-----------------------------------------------------

Copyright / Permissions

-----------------------------------------------------

Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.

ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission.
You MAY NOT charge any money for this map or any of its embedded content.

You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine coverdisk etc.), provided you include this file.


All other trademarks and trade names are properties of their respective owners.

-----------------------------------------------------


