Name: DM-CampGrounds-Pro
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Version: Pro
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Release Date: 2013-03-14
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Map Author(s):	CreepyD (Author of the original DM-CampGrounds]i[
¯¯¯¯¯¯¯¯¯¯¯¯¯¯	CaptainFlaccid / Neil (Author of DM-CampGrounds-Pro)

Compatibility: Titan Pack is probably Required
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Description:	This is a modified version of Campgrounds]i[ with an improved ammo, health, powerup 
¯¯¯¯¯¯¯¯¯¯¯¯	layout, improved blocking volumes and slightly improved graphics.  	Added jump 
				boots where DD used to be for improved gameplay and relocated the DD so that this 
				map can remain a DM map as well.

				
Comments: 	This map was originally made by id software for Quake. A mapmaker named CreepyD made 
¯¯¯¯¯¯¯¯¯	Campgrounds]i[ for UT3. This version of the map is a modified version of CreepyD's map. 
			Gameplay changes were added by L.S.D.GøD (aka JesusOfUT3) & gameplay / graphical 
			changes were added by CaptainFlaccid with the goal of making this map fit for 
			competitive play. The performance of this map is identical to the original, therefore 
			this is a gameplay version. This map is intended for Duel, Deathmatch, and small TDM.
			
			
Changes by L.S.D.GøD:
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 -  Removed some health packs to reduce the overall number of healthpacks.
 
 -  Added an extra shock ammo near belt
 
 -  Added a helmet
 
 -  Relocated some vials to better locations
 
 -  Stinger Ammo positioned better
 
 -  Better location for bio ammo
 
 -  Probably more. Apologies if any other changes were not mentioned.


Changes by CaptainFlaccid:
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 -  Completely reworked blocking volumes for vastly improved flow.
 
 -  Improved blocking volumes on all of the staircases for improved player and projectile/splash 
    damage collisions
	
 -  Added trims on most floors and ceilings
 
 -  Converted at least a dozen walls / whole areas to static meshes for improved lighting/shadow 
    detail on rounded walls
	
 -  Replaced many lost textures/materials due to the original map being cooked. This explains why 
    there's a new sky and color scheme
	
 -  Added a neat Campgrounds logo
 
 -  Increased the ceiling height above DD/RL
 
 -  Slightly repositioned DD to be centered in the room
 
 -  Slightly repositioned a few vial sets for improved flow based on user feedback of over 12 
    people.
	
 -  Added jump boots where DD used to be for improved gameplay.
 
 -  Relocated DD to another spot so that this map can be played in Deathmatch or TDM


Special Thanks to: (For playtesting / feedback)
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 -  Novaz, SaunaCowboy, Legionz, Rook1e, Satan's Father, Enoch84, Pl4sMa, JetSpandex, MechikTaj, 
	Nanner, ShockTrooper, Voidy, and any others that I forgot.
	
Special Facepalms to:
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 - XYZ8000        - For deleting Geometry in his maps as a way to prevent derivative versions.  
  (aka Deathox 8)   Also, demanding the removal of an unfinished, experimental derivative version 
					from our servers without provocation.  Last but not least, rejecting a friendly 
					invite to playtest and chit chat regarding the derivative version.  In every 
					way shape or form, not a respectable map author.			
 
 - DarK - For misinterpreting forum responses and failing to verbally acknowledge it.  And also 
          for being Deathox's "Colleague".

 
Community:	Check out our website at http://www.galaxypugs.com - Home of the North American UT3 
¯¯¯¯¯¯¯¯¯¯	community.  We do weekly TDMs, CTFs, and host Duel Tourneys every few months with cash 
			prizes.
			
			
Contact:	Steam: Neillithan 
¯¯¯¯¯¯¯¯	X-Fire: pccrash23
			Raptr: CaptainFlaccid
			E-mail: neilvmoore@gmail.com
			
			
Copyright 	I don't have any copyrights on this map.  Feel free to modify this map however you see 
Bullshit:	fit.  I ask that you provide credit to both the original author (CreepyD) and myself, 
¯¯¯¯¯¯¯¯¯	either in the form of a Thank You, or a link to our community website - galaxypugs.com