= General info ================================================================

Level:		DM-Cath

Version: 	Final

Description:	A duel map set in a cathedral ruin.

Playercount:	2 to 4 players

Author: 	Claes "Nurb" Engdal

Website: 	www.claeng.com

Email: 		claes_engdal@claeng.com


= Changelog ===================================================================

Final:
* Moved some foliage that you could previously too efficiently hide behind.
* Moved some pickupfactories that intersected with static meshes.
* Readded the fog, but barely noticable this time.
* Tweaked the midtones in postprocessing slightly.
* Changed this textfile adding a "not" where it previously said "You may commercially exploit any of the content of the level without my permission." (lol @ late nights/no coffee) :P

Beta 2:
* Botspaths! (mail me if you find the bots behave strangely)
* Fixed the jumppad up to rocketlauncher so it's harder to not get into the hole, and also bots can now use it without bouncing up and down for all eternity.
* Revamped (always wanted to use that word, but never again!) map lighting and post processing.
* Made lightmaps more purrdy, at the expence of an entire MEGABYTE of harddrive space! Should have no impact on performance on 99.9% of all machines (totally made up number ^^).
* Removed fog. 
* Removed weird staticmesh in lower part of cave.
* Decreased ambient sound volume in cave.
* Lowered altar with helmet slightly.
* Haxxed so the health-packs in the center hall don't fly in the air (not a pretty solution, I know ^^).
* Tweaked spawnpoints.


= Install =====================================================================

- Unzip content into %my documents%\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

- Create the path if it doesn't exist



= Notes =======================================================================

Almost all textures and static meshes are custom made by me.

I've tried to make a good mix between graphics and a solid, fastpaced competitive gameplay. 

Please mail me if you have any bugreports or suggestions.



= Credits =====================================================================

Thanks to "the Pomp" (www.pomperi.com) for alot of the photomaterial I've used in many of the textures. 

Other photomaterial is from www.cgtextures.com.



= Copyright ===================================================================

All custom content is Copyright @ Claes Engdal, 2008

You may not alter this level or use any of it's content for own project without my permission.

You may not commercially exploit any of the content of the level without my permission.

You may freely distribute the -unaltered- level by any means available on the internet, as long as is in the original archive with the original filecontent.


Contents of zipfile dm-cath-final.zip:

DM-Cath.ini
DM-Cath.txt
DM-Cath.ut3
DM-Cath_LOC_int.upk


===============================================================================


