

Map
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Map name:		Amyrade
Map game type:		DM / TDM
Version:		1.0
Date:			20 / 11 / 2012
Players:		4 - 8
Requirements:		UT3 + Patch 2.1 + Titan Pack


Author
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Author name:		Steve Loiselle (Stevelois)
Country:		Canada
Lauguage:		French
Homepage:		http://stevelois.wordpress.com


Story / Histoire
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According to Liandri records, Amyrade is a space station built by a very intelligent & very technologically advanced unknown race. There is no explanation why this race got rid of their station? Today, it is used by Liandri who advertise deadly tournaments! However, despite the many tournaments, Liandri robots remain to this day the ultimate winners. These robots are the pride of Liandri which some of their top fighters are displayed on few digital monitors. Are you ready to face them?

Selon les archives de Liandri, Amyrade est une station spatiale construite par une race méconnue très intelligente puis technologiquement très avancée. Il ni a pas d'explication à savoir pourquoi cette race s'est dépourvue de leur station ? De nos jours, Liandri y tient des tournois mortels ! Toutefois, malgré les multiples tournois qui y sévissent, les robots de Liandri demeurent à ce jour les ultimes vainqueurs. Ces robots sont la fierté de Liandri puis on peut, par le fait même, apercevoir des images des meilleurs combattants sur les moniteurs digitaux. Êtes-vous prêt à les affronter ?


Install
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Extract the archive into :

"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Amyrade.ini
DM-Amyrade.txt
DM-Amyrade.ut3
DM-Amyrade_LOC_int.upk


Details
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This is a small size, simple map which I focus on having fun with brushes. By making this map, I impose myself some restrictions to see what I can possibly achieve. Those restrictions are :

- The map must be 100% made of brushes. This is a first for me after few, heavy meshed finals maps! Total brush count is 3 129!!!
- No static meshes allowed except pickups, jumpads, movers & teleporters
- No terrain allowed
- A skydome OR a skysphere is mandatory (which is the unique deco static mesh)
- All materials must meet UT3 visuals. I mean, using materials based on HD textures with normal maps + detail normal maps
- Everything like PostProcessing effects, particles, emitters, heightfog, decals, etc can be use to add dept & atmosphere

The features:

- The map use a sci-fi, techy theme with 100% custom materials which I made all from scratch coming from mostly custom textures
- Custom music, the track is ‘CrashTC’ coming from my UT99 GOTY edition
- A techy female announcer announce the Bezerk availability
- The map as been optimized for TDM


Special thx, credits
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- Achernar, Bl!tz, Odedge, Wolfy.Brandon, 1xTrEmE, DarK, DarkSonny07, Foufoune_Rose, FragTastic, IzziTheLizard, Lord_PorkSword, Noob_Zaibot, Nova, Sly., Thrallala for their awesome feedback &/or support!
- Nobiax for the textures (http://nobiax.deviantart.com)
- Teltaur for the textures from his 'Forerunner asset pack' (http://forums.epicgames.com/threads/741637)
- Epic for the editor & assets


My PC specs
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Cooler Master 750 GX (750 Watt)
Asus P5N-D (NF750i)
Intel Core 2 Duo E8400 (3.0 GHz/1333/6M)
4 GB OCZ Reaper (DDR2 800 Mhz CAS 3.4.4.15)
Saphire Radeon HD4870 1 GB with Catalyst 12.6
Western Digital Black 750 GB 64 MB
Windows 7 Home Premium x64


Final maps for UT3 (newer to older)
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DM-Amyrade
DM-Mégane
DOM-Itarion
DM-Itarion
Greed-Amissa Night Edition
DM-Amissa Night Edition
DM-Amissa
CTF-Citius
CTF-Fatima
DM-Aly Second Edition
DM-Aly Night Edition FPS
DM-Aly Night Edition
Greed-Nano
DM-Nano
DM-Station 12


Legal
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Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners.

I have spent many months developing my maps, so please ask me permission before doing anything with my maps or using any of my custom stuff from my maps in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated. My maps is for personal use only, you may not sell, lease or rent my maps.