A Level for UT3

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General Info
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Title: CTF-Stratus

Filename: CTF-Stratus_1_2.zip

Author: Bryan Sparksman

Email Address: sparky_1309 at Hotmail

Release Date: 11/5/2009

Version: 1.2

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Credits:
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Me for the original design, There are some new Monitor textures (alpha's) and edited Materials, Epic for their meshes and Materials.

Thanks to Firefly and Sjosz for pickup placement advice, Firefly again for finding a collision bug. Stevelois for helping me stay positive and for his suggestions and lengthy feedback, and everyone else who gave me some support thought the levels development, I hope you enjoyed your beta.
I still have to say a big thanks to DG Unreal for what you taught me while working on Dreary.

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Other Levels from Author:
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CTF-Safeguard3
CTF-Dreary3


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Author's Notes
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I designed this level with the aim of producing a unique look consistent with the look and feel of retail UT3 levels using retail meshes. 
I also wanted to create a CTF level with a Unique Z axis feel. I wanted to bring the level alive with allot of moving parts and sounds.

This map, as with my previous levels had each room created in a separate UT3 file and was all pieced together once final. The map has over 18300 assets.

Map Features:
This map has powerups that are on a timer which spawns when the teams flag has been in the base for a fixed length of time, rewording the team who defends well, each base is equal. 
This adds a new dynamic to the way the player would normally play the map. The player can now time the capture, choosing weather or not to risk taking these powerups at the cost of possibly making the flag run harder for the flag carrier.
UTUnlimited Explains this Feature Further at this link: http://utunlimited.beyondunreal.com/?page_id=4501#awp::?page_id=4501
Elevators in the map indicate the floor level.
Custom Sun Flare with Refractions.


Changes In version 1.1:
-Reduced Underwater PPU DOF
-Increased Fog Distance

Changes In version 1.2:
-Fixed Missaligned Light Cones
-Fixed Team Monitor being Inverted
-Fixed collision in several areas
-Fixed visible Lightmap seams on some meshes
-Reduced Lightmap resolution on some meshes
-Adjusted BSP outside & besides the sniper room to improve lightmaps.


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Installation
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Unzip CTF-Stratus_1_2.zip

Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

If the directory does not exist, create it manually.

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Copyright / Permissions
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This level is copyright 2008, by Bryan Sparksman.

Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.

ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission. Please Email me regarding any changes you require.

You MAY NOT charge any money for this map or any of its embedded content.

You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine cover disk etc.), provided you include this file.

All other trademarks and trade names are properties of their respective owners.

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