ReadMe for CTF-Gravis for Unreal Tournament 3
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Title: CTF-Gravis
Author: Jos 'Sjosz' Hendriks
Version: 1.0
Credits: (in no particular order)
- Carson 'Dregs' Smith, for being awesome and insightful, and for providing me with some really good custom materials and meshes to use to make this level complete, and for testing.
- Andrew 'McLogenog' Yoder, for being a very frequent steamchat partner in crime and providing some insights, and for testing. And for telling me what NASA's up to at 3 in the morning.
- Scott 'Cr4zyB4st4rd' Coxhead, for being up at ridiculous times in his timezone, for providing me the sky material I ended up using and for insights into better lighting.
- Magnus 'Sefyra' Olin, for giving me the template for a readme (HAHA!), for providing a sky material I may end up using in another level (HAHA...?) and for being a cool guy.
- Hektor (didn't know your actual name!), for arranging and participating in a lot of playtesting during the gameplay stages of development, and for being inhumanly patient and probably disappointed I did not finish this level sooner.
- My many co-workers who give me the drive to be creative.
- Everyone else who I managed to forget to call out by name. This level's been in development for over a year and a half, so I'm sorry if I forgot about your input. Much appreciated nonetheless!
	     	
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Play Information
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                Game: Unreal Tournament 3
          Level Name: CTF-Gravis
           Game Type: Capture the Flag
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Maybe
        New Textures: Yes
	    New Models: Yes
          New Sounds: No
           New Music: No
        New Mutators: No

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Construction
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                Base: From scratch
          Build Time: Forever and then some
   Ideal Playercount: 8-10
      Editor(s) Used: UnrealEd

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Installation
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Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

If the directory does not exist, create it manually.

Type "open CTF-Gravis" in the console, or select the level in a multiplayer/instant action game.

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Extended Description/Notes
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Initially this was my entry for HOLP4. But then life happened to everyone involved, and things came apart. Still, I wanted to finish this level since I'd already put so much effort into it.
The reason I built this level, or, more accurately, the inspiration for me to create a level like this comes from a few different sources. One of my favourite custom UT99 CTF levels (sadly cannot recall or find it these days) was a level that 2 buildings face each other, with the enemy flag visible from your own base, but not directly accessible. I loved the concept of this, and while I've attempted this setup quite a few times, it never really came to fruition, until I saw the second source of inspiration for this level: UT3 retail CTF-Vertebrae. 
The level struck a chord with me and despite the fact that I really didn't like the gameplay of the level, the whole setup of mostly vertical gameplay appealed to me a whole lot. Then one night it really materialized inside my head and I started chipping away at the big BSP block. The end result is the culmination of way too much time spent trying to refine the space and finding the right aesthetic for it, but seeing as this is a spare time project, I'm kind of happy with the way this whole thing turned out. I hope you enjoy it too.


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Copyright / Permissions
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This level is copyright 2011, by Jos Hendriks.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament 3 (c) Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/