

Map
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Map name:		Fatima
Map game type:		CTF / Greed
Version:		1.0
Date:			01 / 04 / 11
Players:		8 - 12
Requirements:		UT3 + Patch 2.1 + Titan Pack


Author
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Author name:		Steve Loiselle (Stevelois)
Country:		Canada
Lauguage:		French
Homepage:		http://stevelois.wordpress.com


Story / Histoire
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During a sea trip, a Lord discovered this island. It wasn’t on any maritime map? Since his initial exploration, he fell under it’s charm for it’s sublime atmosphere. He then decided to construct a temple in honor of his beautiful wife Fatima. Unfortunately for the Lord, when Fatima visited the temple, which was still under construction, the soil perpetual tremors made Fatima sick enough to make her leave the island. The Lord decided to leave the temple in an unfinished state. This place is now used as a training camp for his soldiers. Good training soldier!

Lors d’un voyage en mer, un seigneur découvrit cette île. Elle ne figurait sur aucune carte maritime ? Dès sa première exploration, il tomba sous son charme pour ses aires paradisiaques. Il décida donc d’entamer la construction d’un temple en l’honneur de sa belle épouse Fatima. Malheureusement pour le seigneur, lorsque Fatima visita le temple toujours en construction, les tremblements du sol perpétuels l’a rendirent malade au point ou elle dû quitter l’île. Le seigneur décida donc de laisser le temple dans un état inachevé. Ce lieu sert maintenant de camp d’entrainement pour ses soldats. Bon entrainement soldat !


Install
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Extract the archive into :

"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains :


CTF-Fatima.ini
CTF-Fatima.txt
CTF-Fatima.ut3
CTF-Fatima_LOC_int.upk


Details
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A day map with a medieval theme.

In the map making, to get a satisfactory result, I had to use a lot of imagination by mixing many customs stuff with stock stuff & make a huge amount of materials, all from scratch which took me a enormous amount of time to make them look the way I wanted. The map took me 14 months from start to finish to compete by working almost every day on it & many, many nights without sleeping! I can say I’m very proud now :D I also managed to add some cool features :

- Birds fly around the map, each one at is own speed.
- The chains located on top of the Sniper tower are slowly moving.
- The flags located on top of the buildings are animated.
- The lifts are made of a bunch of stock SM. I wanted to add a old lift style instead of using a regular simple SM. The stone wheels on each lift will turn / reverse when lift is in use & the chains will follow the platform.
- When the Redeemer spawn, you will ear the wood plank beneath cracking…
- When the UDamage spawn, you will ear a short lasting ancient custom voice…

I’m getting a average of ±80 FPS or more with 12 players with my rig in 1680×1050 everything set to max. As for custom content, Fatima include 76 customs materials, 8 customs emitters & 18 customs static meshes.


Special thx, credits
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- Hourences for his wood textures which come from his 'HourPitores' textures pack
- Nenad Pažanin for his awesome chain SM & bird texture
- Remus for some textures & meshes which come from his 'Retro pack'
- Sebastien Nova for the jumpad without sound + is precious kismet help
- ShadeMistress for some textures & meshes which come from her 'Tropical pack'
- UOF team of course for all there precious help! Therefore a huge THX to Achernar, Bl!tz & Odedge for there 'over the top' feedback :D
- 3D Buzz, DGUnreal, Hourences, Passion3D, UDN, Waylon Brinck for sharing your knowledge
- Epic for the editor & assets


Final maps for UT3 (newer to older)
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DM-Valon
Greed-Mégane Winter Edition
DM-Mako L2
CTF-Mako
DM-Amyrade
DM-Mégane
DOM-Itarion
DM-Itarion
Greed-Amissa Night Edition
DM-Amissa Night Edition
DM-Amissa
CTF-Citius
CTF-Fatima
DM-Aly Second Edition
DM-Aly Night Edition FPS
DM-Aly Night Edition
Greed-Nano
DM-Nano
DM-Station 12


Legal
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Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners.

I have spent a lot of time developing my map, so please ask me permission before doing anything with my map or using any of my custom stuff from my map in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated.

My map is for personal use only; you may not create derivative works based on that map without permission; you must include all files in the original package whenever you distribute the file and you may not remove or modify any copyright information in any of the files.