Begin Changelog:

Goals: 

* correct issue with audio reverb error, (thanks HO0815XX) 
* further enhance map and make more next-gen


1.  Rework SkyDome Texture, (animated stars, adjusted texture coordinates, etc.)
2.  Replaced bricks & grout in lower bases (Modified & further refined version of originals)
3.  Adjusted spacing on team logos (lower bases) and added mesh trim to frames.
4.  Added edging trim to flag recessed Hexagons
5.  Added Mesh trim to lower base separators (twin oblong octagons)
6.  Added custom BSP brushes to compliment mesh accents on octagons
7.  Adjusted suggested player count to 4-12 
8.  Additional Trim work; increased Mesh count from 698 to 1268
9.  Replaced all indoor light fixture meshes w/more futuristic style
10. Addded texture instructions and desaturation in "chick" portraits
11. Modified textures / bricks in stair halls (cleaner / squared off)
12. Added team arrow direction indicators in lower and upper bases
13. Modified transition areas near vending machines
14. Changes 'physical' materials on several floor textures
15. Decreased size of equipment crates (upper bases)
16. Reworked texture and added trim for equipment crates
17. New Textures for upper bases (partially mesh for optimization) 
18. Change spacing / reduced number of 'team-logo's' upper base
19. Modified glass material for upper hall windows (was too clear) 
20. Slightly modified lighting in upper and lower bases (optimized)
21. Reduced size of vending machines (approx 20-30%)
22. Modified base support columns on goal posts.
23. Modified trim / deco above goal posts 
24. Added trim in arena ceiling next to flood lights
25. Added 'modified' railing in stadium
26. Added trim on slope from playfield to teleporters
27. Modified fountains (added BSP brushes modified textures & new trim/deco) to make more realistic.
28. Added trim to stadium side nooks (front and behind of supports)
29. Modified arena brick textures (optimized and increased overall brightness)
30. Removed collision on team direction indicators (stadium)
31. Shorten map name to CTF-Football2k9
32. Added health pickup near Crates (below Flak Cannon) Added health vials @ heath pickup at end of upper halls.
33. Modified Redeemer shields: (temporarily disappear when shot) >AI not working< will fix in next release.
34. General optimizations (reduced file size) removed null textures, nullified hidden textures surfaces, etc.
35. Removed redundancy (map description & readme.txt)

End changelog.