>>>>README!<<<<
Author: The Helios
Release Date:
Name: Ancient Magician
Original Model and Meshes: Gaargod (Skaarj)

Installation: Simply put the .utx file on "Textures" folder and the .upl
on "System" folder. Run the game and, I guess, enjoy.


Description:

This is a modification of Gaargod Skin. I have based the design on orcs
from Warcraft III (again, this game is an inspiration for me) and a
little of Vagrant Story for the runic tatoos. The skin includes a
Cubemap (with reflexes of the runes) and a Shader to make them shine
and to give the feeling of his magic essence running through his body.
Includes TC. Don't worry, you are not blind, the cubemap is the same
for the three versions because I wanted a golden shine around
his body... and it saves me of making three cubemaps :)
And for those who want to touch others work (no offense) I included another
two faces with red and blue eyes. Simply edit the .upl and in the part
that says "FaceSkin" put the name of the texture you want.
Names are:
AncientMagician_head_0 (for red eyes)
AncientMagician_head_1 (for blue eyes)
This is for the ones that dislikes golden eyes (the ones I prefer, though).

Thanks a lot to SaD (for posting this on Skin City), Klasnic (for giving
me the basis of UPaint) and The_Rex (formerly known as Dalooine)who gave
me a quick and efficient tutorial for Cubemaps/Shaders creation. Thank
you guys!


Doubts, advices, requests, useless chatting?
Send a mail to gatekeeper_helios@yahoo.com


10-2004