The Crispe Gun

Description:

The Crispe is the result of the combination of Heisenberg's Uncertainty Principle and traditional laser technology. Whereas lasers are severely limited for atmospheric use by the fact that air absorbs most of the photons before the target is reached, the Crispe employs the latest in electromagnetic field technology to create a phase-coherent beam of electrons, which are accelerated to 99.51% of the speed of light and thus take on wave-like properties (hence 'Crispe', from Cathode Ray Induction by Stimulated Particle Emission). This beam is capable of travelling great distances through air, or any low-density matter without significant attenuation, and yet upon striking a dense material much energy is given up in the form of heat. The beam is energetic enough to penetrate several human-size targets before being attenuated to a harmless level, but it will not penetrate more solid barriers such as walls, reducing the likelihood of accidentally hitting an unintended target. Flammable targets will be ignited by the intense heat of the beam after a few seconds of exposure. Because of the high charge accumulated by the firing process, the weapon automatically discharges itself at irregular intervals. During the discharge process you may see and hear arcing within the weapon and smell ozone; This is normal.

We understand the importance of a tactically flexible weapon, so a torch (flashlight for all you North Americans) has been incorporated as the weapon's secondary fire, after all, you can only hit what you can see!

For ease of use, the Crispe can be powered from any standard CC2 size battery, although we recommend that you use genuine CrispeCelltm batteries for maximum battery life.

For legal reasons please read the following safety warning:

- Not suitable for children under 6 months.
- Harmful if swallowed.
- May contain nuts.

Usage:

- Primary-fire is a beam that exists for as long as the trigger is depressed (much like the low-power laser of the Ion Painter, but rather more dangerous!). The beam causes damage when it is in contact with a target, and will continue on through up to three targets, although damage is reduced with each one. The beam is stopped by anything solid, like a wall. Keep the beam on target for a few seconds and the unfortunate victim will be ignited, taking even more damage as they burn. Left alone, the fire will go out after a few seconds, but you can keep it alight by occasionally re-igniting it with the beam. If you have been set on fire, you can extinguish yourself early by jumping in any water deep enough to swim in.
- Secondary-fire is a torch, which can be toggled on and off with the secondary fire button. It is off special low-power design so it will continue to work even when there is not enough battery power left for the primary-fire. Use it to reveal sneaky targets who attempt to hide in the shadows.