The CFX Gun

Description:

The CFX primary-fire launches dart-like projectiles that will attach themselves to any fleshy target (luckily they also work on robots and Juggernaut armour) but will bounce off of walls and floors. These projectiles are the first practical application of a new technology know as the 'Electromagnetic Field Attenuator' which is capable of disrupting the chemical bonds between atoms, causing the matter to literally fall apart. Because of the unstable nature of this technology, each projectile can have only a limited effect when detonated using the weapons alt-fire, but multiple projectiles (up to ten at once) attached to the same target will interact with each other, doing exponentially more damage. If enough damage is caused to totally disrupt the whole target, the release of energy will be so great as to cause a sizable explosion. The way that the weapon directly affects the target's chemical structure means that no armour can prevent the damage being caused.

Three projectiles are enough to instantly kill all but the most super-healthy of targets. Unfortunately, once fired from the gun, the projectiles begin to deteriorate, and will cease to function after only ten seconds, so you must be quick. It is recommended that you do not stand too close to the target when the projectiles are detonated.

Usage:

- Primary-fire fires projectiles which will attach to players and bounce off of anything else.
- Secondary-fire detonates these projectiles. The amount of damage caused increases exponentially with the number of projectiles attached to the victim. If the damage dealt is enough to kill the victim, then there is an explosion (and a lot of gibs!) whose size is proportional to the number of projectiles. At the maximum of ten projectiles the explosion can fill a small room, so be careful. Darts to the head do extra damage.