Know bugs

General weapon bugs:

- Scripted textures cause some systems to display strange things. I have therefore included an option in WoE_beta3.ini called bNoScriptedTextures. Set to true to disable scripted textures.
- Some of the weapons look a bit strange with centred weapons.
- Weapons of Evil mutator doesn't replace Onslaught weapons (e.g. Grenade Launcher). Intentional, not really a bug.
- Weapon priorities for WoE weapons set in UT2004 menus conflict with those set via WoE. May be fixed after a future UT2004 patch.

Crispe:

- Bots do not know how to use the torch as there doesn't seem to be a way for them to 'sense' the level of illumination.

CFX:

- The dart meshes should attach to players where they hit, but the don't quite appear properly.

Parasite:

- None!

Fyrian:

- None!

FireChucker:

- Occasionally fails to switch away when out of ammo if the last ammo was used by secondary fire.

Helios/Steorra:

- Gives a headshot announcement when you headshot a vehicle.

PIC:

- None!

Pepperpot:

- None!

Sentinel:

- Bots often have trouble navigating around Sentinels.
- Only the default weapon casts a shadow.
- Error messages appear very large at lower resolutions.
- There may be a short pause the first time the you open the upgrade menu or the first time a bot places a Sentinel, as the entire lot is loaded into memory at once.
- Deployer doesn't have a proper icon yet.

If you find a new bug, or have any suggestions or comments, please e-mail them to me.