//================================================
// Author: Shaun Goeppinger aka Ini
// Date: 02/05/10
// Version: 2
//================================================
// Description.
//================================================

This mutator allows the admin to change weapon
spawns around on any map.

How it works: The admin decides which weapon they
wish to change. On the mutator screen you select
the weapon from the list on the left. Then in the
box on the right you input the class name of the
weapon you wish it to be instead. Then click save.

For example, if you wanted to swap the flakcannon
for the linkgun. First select XWeapons.FlakCannon
from the list on the left, then type 
"XWeapons.LinkGun" in the box on the right. Then
click "save".

You can input custom weapon names too. Just make
sure they are on the serverpackages list.

//================================================
// Version Changes
//================================================

In version 2 weapons that players spawn with are
now replaced with the corresponding weapon if
bReplaceDefaultInventory is true.

//================================================
// Installation.
//================================================

.u files go in the system folder
.ucl files go in the system folder
.ini files go in the system folder

ServerPackages line:

ServerPackage=WeaponReplacementv2

Mutator ClassName:

WeaponReplacementv2.MutReplace

//================================================
// Configuration.
//================================================

The config screen is accessible in game on the
mutator screen. click Save before changing weapons
to save changes.

Select a weapon to change in the list on the left.
Then simply input the weapon class name of the
weapon you want it to be on the right, then click
save. If you don't want any changes to be made to
a weapon, be sure to put "None" in the box, then
click save.

Swap Ammo: If this is true then the ammo pickups
will also change to match the weapons.

Affect WeaponLockers: If this is true then the 
changes will affect weaponlockers also.

//================================================
// Credits.
//================================================

Me!

www.ShaunGoeppinger.com

If you like my work please consider making a small donation

http://www.unreal.shaungoeppinger.com/donate.html


