Mutator=(ClassName=ShieldReward.MutShieldReward,IconMaterialName=MutatorArt.nosym,FriendlyName=ShieldReward.MutShieldReward.FriendlyName,Description=ShieldReward.MutShieldReward.Description,FriendlyName=ShieldReward.MutShieldReward.FriendlyName,FallbackName="Shield Reward",FallbackDesc="Any remaining shields are thrown from players when they are fragged. Also includes Unreal II-style shield pickups.")