TranSpider (Beta 1.4)
=====================

Introduction:
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the next level of translocatig technology


The Weapon:
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The TranSpider launcher looks like a normal Translocator, but fires Spider beacons as well as regular ones.  Spider beacons look like Spider Mines with translocator beacons attached to their heads.


Controls:
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Primary Fire - Normal Trans beacon or Deploys a Spider, depending on the current mode. If a beacon/Spider is active, recalls it (Spiders explode when recalled.)

Alt Fire - While a beacon is active, translocates, otherwise toggles Normal/Spider TL mode.  While in Spider mode, an icon will be shown on the HUD indicating whether a Spider has been deployed.

Q (SwitchWeapon 10) - While in Spider deployment mode, switches to Spider Control Mode (see below.)  While in normal TL mode, views the Translo-camera as usual.


Spider Control Mode:
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While in Spider Control Mode, you play as the Spider.  As the Spider, you can wall-crawl, and generally go places you wouldn't normally be able to go (taking your Translocator beacon with you.)

Primary Fire - Causes the Spider to self-destruct, returning control to the player.

Alt Fire - Translocates the player to the Spider's location.  If there is not enough space for the player, translocation will fail.

The usual movement keys (i.e. w/a/s/d/space) control the Spider's movement.

Next/Previous Weapon - Zooms the third-person camera in and out.

Crouch - Spiders cannot crouch, so pressing crouch allows the Spider to drop from a ceiling or wall.  This helps in tight corridors, where jumping from one wall would just put you on the opposite wall.


Console Commands:
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MouseBoost <value> - While controlling a Spider, mouse sensitivity tends to reduce.  To compensate for this, use the MouseBoost console command (i.e. "MouseBoost 1.0".)  The default sensitivity boost is 1.0 (100%).


The Mutator:
------------

The TranSpider mutator replaces the normal Translocator with the TranSpider launcher.


Options:
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Allow Behind View:
Enable this to allow behind view for Spiders.  If enabled, Next- and PrevWeapon control the zoom level.

Allow Driving:
Enable this to allow TranSpiders to drive vehicles. 'Allow Use' must also be enabled.

Allow Use:
Enable this to allow TranSpiders to use things (i.e. Power Nodes to teleport, and vehicles.)

Always Allow TranSpider:
Enable this to override the game rules so each player always starts with a TranSpider.

Destroy Invalid Beacons:
Enable this to destroy the Spider Beacon when a Translocation fails (i.e. not enough room at the destination.)

Draw Camera Overlay:
Enable this to obstruct the view like the normal Translocam.

Max Camera Dist:
Defines the maximum range of the Spider's camera.

ArmorStrenght:
How much damage the Transpider can take. (i.e. Health)

DamageStrenght:
How much damage the Transpider does when it blows up.

RangeSpider:
how far you throw the Spider

RangeBeacon:
how far you throw the Beacon

DamageRadius:
how big the radius is for the Spider explosion

More options are planned for future versions.
like

GrenadeSlow:
when adding grenades to TranSpider it will slow down

ShowSpider:
Show's the Beam that follows it

ShowBeacon:
shows the beam that follows the normal beacon

VehicleDamageScaling:
Changable VDS



Installation:
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Copy the following files to your UT2004\System directory:
- TranSpider4.u
- TranSpider4.int
- TranSpider4.ucl

Files you can throw away
- Transpider1.4 folder
- ReadMe


Version History
---------------

Beta 0.9:
- intial release

Beta 1.0:
- fixed some network-related issues; controlling the Spider in a network game should now be possible

Beta 1.2:
- change to Spider Mode alt fire for easier use on servers
- default damage increased
- new Description
- extra s is now gone

Beta 1.3:
- Health/ArmorStrenght can now be changed between 50-1000
- Damage can now be changed between 10-1000
- changed deathmessages
- lowered mommentum to realistic levels
- updated the Readme a 3rd time

Beta 1.4:
- Damage Radius can now be Changed from 1/2 to 4x the standard
- ThrowRange is now Variable for both Spider and Normal
- Health can now go from 0-1000
- VehicleDamageScale now 1.5
- Redo Name to TranSpider4 for Server Use


Disclaimer:
-----------

It works on the net, enjoy...
When you go in a vehicle with a 0 health Spider, you can not leave it without losing control

Author(s):
-------

Programmed by Steve "PsychoticSteve" Gray (a.k.a. porkmanii)
From Beta 1.0 to Final Programming will be taken up by David (a.k.a Sarge-David)
help has been given to programmers by people on the forems, we salute you

Porkmanii deserves most of the Credit, I David will take the rest if offered :)

Much thought and suggestions have come from the forumers on this thread on the Atari Forums:
[url]http://www.ataricommunity.com/forums/showthread.php?s=&threadid=497728[/url]
(still there but is no longer in use)

I won't name names, as I'm bound to miss out one or two who've given valuable input.