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//                                        NNN)                                                         //
//       JNNNLN                             ()     (NNNNNNN.                                           //
//      (F   `N      .___    __.   __.      ()       N    (N     ____       ___ .__    ____            //
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//       `4NNNL    N)     N)  ()    ()      ()       NNNNNN`    .____N    N)    N)   NL____JN          //
//            N)   N      ()  ()    ()      ()       N  `4N.   JNN""NN    N     ()   NF""""""          //
//      N)    N)   4L.   _N`  (L   .N)      ()       N    (N.  N.   JN    NL   .N)   4N.    _          //
//      N4NNNNF     4NNNNN`   `NNNNF4NN  NNNNNNNN  (NNN)   (N) 4NNNNFNN)   4NNNF()    4NNNNNF          //
//                                                                              J)                     //
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//   NNNNN.                      ()      ``                          NNNL    NNN)                  ()  //
//     JF4L    __.   __.    .___ ()    ___.        .___               (FN.  JFN     .___      .___ ()  //
//    .N  N)   "4)   "4)   JNF"4NJ)    ""4)      .NNF"NNL             ()(N (N N   .NNF"NNL   JNF"4NJ)  //
//    N)  (N    ()    ()  (N     N)      ()      N)     N)            () 4LN) N   N)     N) (N     N)  //
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//                                                                                                     //
//                                                                                                     //
//                                      _JN                   JNNL                                     //
//                                    (N"`N                  NF  4N                                    //
//                        ____  ____      N                 (N    N)                                   //
//                        "4N"  "NF"      N                 ()    ()                                   //
//                          N)  (N        N                 ()    ()                                   //
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//                           4LJF         N        .NN.     `N.  .N`                                   //
//                           `NN`      NNNNNNN     (NN)      `NNNN`                                    //
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Thank you for downloading SoulRage Audio Mod v1.0!!  I will begin by apologizing if any information is missing from this ReadMe, as this is my first, :x

Installation -
Extract the zip to your UT2004 directory.  For example, if you installed UT2004 to c:\UT2004, you would extract the zip file to c:\UT2004

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=**NOTE**=- Make sure your unzipping program has "Use Folder Names" or similar CHECKED. -=**NOTE**=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If you want to run this mutator on a server, you need to add ServerPackages=SoulSounds in UT2004.ini under the header [Engine.GameEngine].  If you don't, people will be able to join your server but they won't see any weapons and won't hear any replacement sounds.

Compatibility -
UT2004 (Tested on final patch v.3204 and beta patch v.3227)

Description -
Our goal is to replace as much audio in the game with audio created by my friend SoulEscape who is trying to break into the gaming industry.

For this release the follow sounds have been replace or added:

- Weapon fire, altfire, switch, pickup, etc, etc.
- Gib and giblet explosions
- All footstep sounds according to material
- Bullet impact material sounds - (Huge thanx to Mr. Evil for the code)
- All explosions replaced, including the Redeemer/Target Painter explosion
- New bullet whiz system (Bullet whiz sounds played when a bullet nearly misses the player)
- Ear ring tone played when an explosion goes off directly near the player (Flak, Assault and Grenade Launcher...check it out.  Blow a nade up near you to hear it.)

Bugs -
- If you enter a vehicle while shooting the MiniGun, you'll hear it skipping inside the vehicle.  It does that even without this mutator but since the default sound is so low, you barely hear it happening.


Comments -
- I would recommend you move the "Effects Volume" slider in UT2004/Settings/Audio all the way to the right.  If you find that you still want the soundfx louder, open up your ut2004.ini and find the header [ALAudio.ALAudioSubsystem].  Below that, find SoundVolume= and make it equal 2, so it looks like SoundVolume=2.0000
- While the default sounds sometimes only use 1 sound effect, (explosions, redeemer explosion, etc.), we are utilizing SoundGroups.  Basically what that does is play a different sound per event.  So you probably won't hear the same Redeemer explosion every time.  Very cool I think.
- Some other audio additions were made, but I didn't document anything, haha :x
- Everyone, regardless of Species, will be gibbing red blood!  Separate species specific sounds will be replaced and implemented into he future.
- There are some bugs here and there...mostly visual.  Send me an email if you find any Rage321@optonline.net

Whats going to be in SoulRage in the future -
- Replacing the vehicle's sounds
- Announcer
- Voice Pack

Credits -
SoulEscape: ALL the replacement sound effects that you hear
Email: SoulEscape@havenofrags.com  If you were impressed by Soul's skill, send him an email with some feedback =D

Rage321, (RC321): All the coding, (Copy/Pasting)
Email: Rage321@optonline.net  I've only been coding for 3 months and don't really have a coding style yet.  I promise I will try and make the download smaller for future revisions.



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