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**Special*Skaarj*Pack*V6**
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(C)Ace aka. Scavage or xScavagex

Introduction!!!
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The next version of the Special Skaarj Pack

Credits.
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* I'd really like to give credit to the maker(s) of SMP because without them, this pack wouldn't be as good.
* Chaos Dream Team (Chaos UT)
* Unreal 4 Ever Team.
* UT2004RPG & DruidRPG
* From Software (Can you figure out why?)

Now for Installations.....Finally!!
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SpecialSkaarjPackv6.u > System
SpecialSkaarjPackv6.ucl > System
SpecialSkaarjPack.ini > System
SSkaarjPackTexture.utx > Texture
SpecialSkaarjPackStaticMesh.usx > StaticMesh
SSPv6Help.txt > help (Optional, but a good idea)

Note.........Important to read this!!!!!!
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You must have the SatoreMosterPack install to support this.  Many Monsters are subclassed from SMPmonsters so SMP is a must for this mutator to work.

After you have does that, go into the 
SatoreMosterPack.ini (yes you need SatoreMosterPack to work right!!!!!)
and copy & paste the following into the [satoreMonsterPackv120.SMPMonsterTable]
section. That's it.  Now try it out and good luck. ;)

MonsterTable=(MonsterName="SSPBioBug",MonsterClassName="SpecialSkaarjPackv6.SSPBioBug")
MonsterTable=(MonsterName="SSPDragonfly",MonsterClassName="SpecialSkaarjPackv6.SSPDragonfly")
MonsterTable=(MonsterName="SSPBlackHeart",MonsterClassName="SpecialSkaarjPackv6.SSPBlackheart")
MonsterTable=(MonsterName="SSPGiantBlackheart",MonsterClassName="SpecialSkaarjPackv6.SSPGiantBlackheart")
MonsterTable=(MonsterName="SSPBountyHunter",MonsterClassName="SpecialSkaarjPackv6.SSPBountyHunter")
MonsterTable=(MonsterName="SSPEliteBountyHunter",MonsterClassName="SpecialSkaarjPackv6.SSPEliteBountyHunter")
MonsterTable=(MonsterName="SSPSlug",MonsterClassName="SpecialSkaarjPackv6.SSPSlug")
MonsterTable=(MonsterName="SSPSkaarjII",MonsterClassName="SpecialSkaarjPackv6.SSPSkaarjII")
MonsterTable=(MonsterName="SSPIceSkaarjII",MonsterClassName="SpecialSkaarjPackv6.SSPIceSkaarjII")
MonsterTable=(MonsterName="SSPFireSkaarjII",MonsterClassName="SpecialSkaarjPackv6.SSPFireSkaarjII")
MonsterTable=(MonsterName="SSPMetalSkaarjII",MonsterClassName="SpecialSkaarjPackv6.SSPMetalSkaarjII")
MonsterTable=(MonsterName="SSPAntiSkaarj",MonsterClassName="SpecialSkaarjPackv6.SSPAntiSkaarj")
MonsterTable=(MonsterName="SSPDarklord",MonsterClassName="SpecialSkaarjPackv6.SSPDarklord")
MonsterTable=(MonsterName="SSPGaylord",MonsterClassName="SpecialSkaarjPackv6.SSPGaylord")
MonsterTable=(MonsterName="SSPWGLord",MonsterClassName="SpecialSkaarjPackv6.SSPWGLord")
MonsterTable=(MonsterName="SSPEmperor",MonsterClassName="SpecialSkaarjPackv6.SSPEmperor")
MonsterTable=(MonsterName="SSPCrystalis",MonsterClassName="SpecialSkaarjPackv6.SSPCrystalis")
MonsterTable=(MonsterName="SSPGolem",MonsterClassName="SpecialSkaarjPackv6.SSPGolem")
MonsterTable=(MonsterName="SSPKraken",MonsterClassName="SpecialSkaarjPackv6.SSPKraken")

NOTE: Dedicated Servers
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If you use these monsters in a dedicated server, then add this to your ut2004.ini

ServerPackages=SpecialSkaarjPackv6

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Time for monster bio....Almost finished!!!!
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BioBugs-Older version of the pupae.  Most notable is the change of skin color form green to sharp purple color, but while their skin and size changed, it is what changed inside that sets it apart from its younger stage.  Deep inside their mouths and head, two special glands have developed overtime.  Since then, they are now capable of shooting engery webs at any threat it sees.

Dragonfly-During time, evolution chose the Razor fly for its next selective species.  Unlike its ancestors the razor fly, the dragonfly is now pack with the ability to launch a stream of fireballs at anyone or thing that get to close to it.  So watch out or you will become a cooked meal for these flies.

Blackhearts-Probably the most unique creatures, Blackhearts are the relative of the notorious yet odd Gasbags.  Compare the two together, and you might suggest that the blackheart is the Gasbags evil mysterious twin.  It has the ability of shooting three disks like projectiles that not only bounce off walls, but also vaporize after impact or when their fuel runs out, which means scientist cant study the disk to find their composition.

Bounty hunter-These monsters will show no mercy when trying to get your bounty.  Equipped with the Raptors projectiles and the avril missiles, you always need to watch your back

Elite Bounty Hunter-If you thought just the bounty hunter was difficult to deal with, well now they have just got an upgrade in the rank!  Their yellow/gold skin for starters shows off their higher ranking position, and the avril missiles are now deadly heat seekers.

Ice Skaarj II-Basically similar to the Ice Skaarj from SMP, the only difference is different skins and more realistic projectiles, and can now freeze anyone who is hit by the projectiles.

Fire Skaarj II-Same as above, except that they shoot molten rocks that burn their targets.

Metal Skaarj II-Same as the SMPMetalSkaarj, but it now shoots grenades.

DarkLord-These monsters are basically Warlords from Hell.  They are nasty ruthless and with not stop attacking you until your dead.  Their main weapon they use is a rocket launcher with special heat seeking rockets.  These rockets are covered in flames and will burn anything that touches them.

Emperor-The Queen of the Queens, Emperors have a bad reputation and very short tempers.  You dont even have to threaten these things to piss them off.  As soon as they catch you in their sight, they will kill you with out any mercy.  What make Emperors so dangerous are the life-seeking energy projectiles that home in on any living thing beside their own kind.  You may run, but they can just teleport to you and rip you apart. So dont waste your energy thinking you are safe.  Oh yeah.  When combating these thing, watch out for the biobugs that spawn with them too.

Crystalis-Though these large creatures may look beautiful and majestic, the Crystalis is actually a very dangerous creature.  The reason people are killed by these monsters is because they are attracted to their beautiful shiny skin and so they want to get close to them.  Crystali (plural) kill by throwing large chunks of sharp-edged crystals that explode with shrapnel near its target.

Golem-The Golem is a relative to the titans.  These gray colored behemoths have the strength to throw large lethal boulders from far distances.  On impact, the stone release several deadly fragments over a large area.  They also can create waves of boulders just by slamming into the ground.

Kraken-These enigmatic creatures have always have been shrouded in mystery.  So far, no human has made contact with any Kraken which has left scientists with no scientific documents for further studying.  Not only that, but with there recluse lives, no photographic proof has been taken of this creature.  With no picture or well enough descriptions, the Kraken has been put into the mythical status.


********NEW MONSTER(s)V6!!!********

**New!**WGLord- An experimental Warlord that is ran on an advanced, yet controversial energy source--due to its pollution factor.

-Weapons: Standard bullets, and missiles that break into multiple warheads before hitting its target.

-Shielding: Uses particles to generate a shield that makes it tougher to kill.  The monster can eject it's shield in an exploding matter, that leaves behind a cloud that drains any player's shields when inside said cloud.
--Note: Can anyone guess what this monster is based off of? (Hint: Look on the side of the monster's launcher. 


********NEW MONSTER(s)!!!********
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**New!** Slug- A full grown Slith.  Now they're capable of shooting large bio globs that can sometimes bounce up to 3 times before dispersing.

**New!** GayLord- A colorfully gay WarLord that thinks life is totally "SUPER"!!!!  Shoots six rainbow colored missiles per shot that gays its enemies up.


********NEW MONSTERS(s)!!!(V3)****
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**New!** SkaarjII- My modification of the normal Skaarj.  Instead of shooting slow glowing projectiles, it now shoots high speed shurikens (throwing stars) that sticks to anything it hits for a few seconds.

**New!** Giant Blackhearts- The Blackheart on a larger scale that packs more of a punch to its prey.  These hot-air balloon sized monsters attacks its enemies in a more passive approach.  Instead of attacking you directly, they now belch out serveral tiny Black Hearts that zoom into its targets and beats them to death.

**New!** Anti-Skaarj- These dark entities are notorious for materializing themselves out of nowhere and to reek havoc in any place.  Scientists do not know how these creatures are from nor how they are created but they do know that they are a far distant relative to the Skaarj.  The Anti-Skaarj or Dark Skaarj are said to be covered in antimatter and other dark materials from top to bottom.  Their weapon consists of projectiles created from an unstable form of antimatter held together by both gravity and dark-energy.  On impact, the unstable spheres implode into a small rift that lasts only about 1 to 2 seconds.  If anything get too close to the rift they will get pulled in by the harmful gravity.
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Fix and changes for V6 (Latest)
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1.) Added another monster.
2.) Biobug now shoots a Scorpion web instead of a bio glob, and is also twice its original size.
3.) Changes the coding on the Slug's bio-glob, can now change the number of globlets it spawns in the .ini file
4.) The number of children that the GiantBlackHeart belches out can now be limited in the SpecialSkaarjPack.ini file.
5.) Modified the Giant Black Heart's aura effect.
6.) Lowered the voices and sounds of the Emperor and Golem.
7.) Changed the way the Emperor fires its projectiles (cooler looking now).
8.) Changed the Emperor's projectile to a proxy function; it only homes in whenever its near said target(s).
9.) Made the Emperor's Bio Bug children move faster.
10.) Modified the skins of the Bounty Hunter, Fire Skaarj II, Metal Skaarj II, and Crystalis.
11.) The Gaylord now shoots 6 missiles in one shot, changed the trails of the missiles to a rainbow, and modified the color randomizer to use less memory.
12.) The Kraken's projectile spawns more bio globs out of its trails, but explodes with less--can be modified with the ini.
13.) Modified the particles detail settings so lower-performance PCs can perform better.
14.) Got ride of more errors/warnings.

Fix and changes for V5
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1.) Changed the behavior of the Emperor's projectiles; added flocking behavior.
2.) Adjusted the AntiKsaarj's void (Courtesy of ChaosUT).  Hopefully will not be laggy.
3.) Icskaarj's projectiles freeze (courtesy of U4E).
4.) Both Darklord's & FireSkaarj's projectiles burn (courtesy of UT2004RPG).
5.) Added flame effect to Darklord's body.
6.) Improved sprite emmitters for both Ice and Fire Skaarjs.
6b.) Also changed IceSkaarj's projectile speed.
7.) Crystalis' crystals explode when enemy is close to them releasing high speed shards.
8.) Golem spawns boulders when it stomps the ground.
9.) Giant Blackheart only Belches out child Blackhearts that charge to and melee enemy.
9b.) Giant Blackheart is surrounded by flames like Darklord.
10.) Kraken's proojectile produces bioglobs as it travels.
11.) AntiSkaarj explodes whenever they melee.
12.) Decreased Dragonfly's flamethrower damage.
13.) Adjustments to Kraken's echo-wave.
14.) Modified all monster's health to be a bit stronger.

Fix and changes for V4
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1.) Decreased EliteBountyHunter and BountyHunter's missile sized

2.) Added effects to Fire, Ice and Anti-Skaarj.

3.) Lessened the Damage per second of Anti-Skaarj's void.

4.) Anti-Skaarj can fly.

5.) Hopfully fix fireskaarj's emitter error on dedicated servers. (Not totally sure)
 
6.) Added 2 new monsters to the list. >:D

7.) Kraken's Animation bug might be fixed. (Not totally sure)

8.) Increased Kraken's health.

9.) DarkLord Doesn't shoot Emperor's projectile anymore; neither does the BountyHunter.

10.) Changed DarkLord's and AntiSkaarj's 'DeRes' skin. (The skin that shows up when the monster is dead.)

11.) Revised the Dragonfly's flame attack. (Shorter-ranged torch effect)

12.) Modified both the Kraken's and Crystalis' projectile firing codes. (Shoots one projectile more than other.)

13.) Changed Emperor's shield color.

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Fix and changes for V3
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1.) Fixed the infamous bug where the Emperor still was alive even when the wave was over. Now you can use her without any truoble! ;D The wave should wait until all Emporers are killed.

2.) Modified Kraken's sound wave attack. (Gave the wave a negative mometum which pulls you forwards.)

3.) Added 3 new monsters to the list. >:D

4.) Rearranged scoring values.

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Fix and changes for V2
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1.) Fixed the golem's boulder throwing. (Only shoot one boulder at a time.

2.) Shrunk crystal shards from Crystalis.

3.) Changed dragonfly's skin color and size. (Green and bigger.)

4.) BlackHeart has darker yet still purple skin.

5.) Made new skin for MetalSkaarj. (Blend the SMP Metal Skin with gray skaarj texture.)

6.) Metalskaarj's grenade falls after it bounces off a wall.

7.) Enhanced Emperor's projectiles. (Created better emitters for looks.)

8.) Emperor's shot is spread out more and rojectile is a little bit faster.

9.) Emperor has second scream option.

10.) Got rid of unnecessary codes from Biobug and Dragonfly.

11.) Change Kraken's projectile to a large link projectile that releases bio goop

12.) Also gave Kraken a new skin and a hyper-sonic projectile that shakes view when hit by it.

13.) Enhance Fire/Ice Skaarj's projectiles. (Gave projectiles explosions.)


