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 sHkGolaithCannon weapon mutator for UT2004 version 1.0
 
 by sHk|+evergreen

 http:www.shokazulu.com

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  INSTALLATION:

  Add the sHkGolaithCannon.u, sHkGolaithCannon.int, sHkGolaithCannon.ucl, sHkGolaithCannon.ini to your SYSTEM folder.
  
  Add sHkGolaithCannonTex.utx to your Textures folder.

  SERVER ADMINS:

  add this line into your ut2004.ini, in the [Engine.GameEngine] section:   

  Serverpackages=sHkGolaithCannon

  Use the redirect/*.uz2 files for your redirect.

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 Configurable Properties in the sHkGolaithCannon.ini

 WeaponClassName=     this is the name of the weapon you want to replace - see Known Bugs

 **These three should be the same numeric value**

 MaxAmmo=             the max ammo you want (obsolete there are no ammo pickups anymore)
 InitialAmmo=         the amount of ammo to start with (also the max since there are no ammo pickups)
 clientMAxAmmo=       the max ammo you want (obsolete there are no ammo pickups anymore)

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 Known Bugs:
 This mute was designed to replace the Redeemer/Super Weapons.  If you use it to replace
 a "normal" weapon like the Flak Cannon, or Bio Rifle, those weapons ammo pickups will remain
 on the map.  I'll work on this for v2.

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  Credits:

  -=Musc@t=- website: muscat.solgamers.com  |  Replication code from Zencoder 1.9
  Spoon / supun spoonware.org | Replication code from SA sniper
  I think I found code that workes ?!?!?! hehe... wow.. i'm a dumbass....
  Atari forums 
  sHoKaZuLu
  The sHk Clan
  The {WW} Clan
  Mountain Dew :)

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