//--------------------------------------------------------
//ReadMe For MonsterKillSounds
//--------------------------------------------------------
Author: INIQUITOUS
Date: 17/04/2009
Version: 1

//--------------------------------------------------------
//DESCRIPTION	
//--------------------------------------------------------
This simple mutator allows you to select a sound to be 
played when the player kills a monster. This is similar
to the monstermanager kill sound option.

This is a stand alone kill sound mutator for monster fans.

//--------------------------------------------------------
//INSTALLATION
//--------------------------------------------------------
.u files go in the system folder
.ini files go in the system folder

Mutator ClassName is: MonsterKillSounds.MutMonsterKillSound
and will appear in the mutator list as MonsterKillSound Mutator

You must add the following line to your serverpackages.

ServerPackage line:
ServerPackages=MonsterKillSounds

You can configure the killsound in the 
MonsterKillSoundConfig.ini file.

The .ini file should look like this:

[MonsterKillSounds.MonsterKillSoundRules]
UseKillSound=true
MonsterKillSound=

UseKillSound should be true if you want to enable it.
MonsterKillSound is the name of the sound you want.

For example if you wanted to use the monstermanager
kill sound this line should read:

MonsterKillSound=MonsterManager_1_8.MM.MonsterDown 

or if you wanted to use the hitsound from 3SPN it should
read:

MonsterKillSound=3SPNv3141.Sounds.HitSound 

The sound used must be sent to the clients via 
ServerPackages or they will not hear it. 

So, if you wanted to use the 3SPN sound, you serverpackages
would look like this.

ServerPackages=MonsterKillSounds
ServerPackages=3SPNv3141

If you make your own sound file (.uax), You can add it 
directly to your serverpackages like this:

ServerPackages=INI_Zounds.uax

you may have to create a very simple .u file that references 
your sound somewhere if adding it didn't work. Just setting 
it in the defaults of an empty actor should be enough. 

for example:

class MyMonsterSound extends Actor;

defaultproperties
{
AmbientSound=sound"mysoundpackage.mysound"
}

that is all! then just add your package to the serverpackages line.
You could also ofc import your sound into the .u directly.


//--------------------------------------------------------
//CONTACT
//--------------------------------------------------------
email: iniquitous666@gmail.com

website: http://ini.hazelwhorley.com/index.html

join Ini at the monster forums! http://agutgopostal.com/forums/