//-----------------------------------------------------------------------------
//Name: MonsterArtifactDrop
//Version: 2
//Date: 01/06/11
//Author: Shaun Goeppinger aka ini
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
//Description
//-----------------------------------------------------------------------------

This mutator enables monsters to drop items when they are killed. Most things 
can be given to monsters like pickups and inventory items. There are options 
to enable messages when certain items are dropped, the colours of the messages 
and other things like drop chance and the lifespan of the item before it 
vanishes.

//-----------------------------------------------------------------------------
//Installation
//-----------------------------------------------------------------------------

.u files go in the system folder
.ucl files go in the system folder
.ini files go in the system folder

ServerPackages line = ServerPackages=MonsterArtifactDropv2
Mutator class line = MonsterArtifactDrop.MutMonsterDropv2

//-----------------------------------------------------------------------------
//Configuration
//-----------------------------------------------------------------------------

This mutator comes with an .ini file which is used to configure the settings.
In the .ini file you will see the following settings, here is what it all means.

[MonsterArtifactDropv2.MutMonsterDrop]
OverallMonsterDropChance=1.00
ItemsToDrop=(Item="XPickups.UDamagePack",DropChance=1.00,DropLifeSpan=12.00,bShowMessage=true,MessageColour=(R=255,G=255,B=255,A=255),ItemNameColour=(R=255,G=0,B=255,A=255))

OverallMonsterDropChance = The overall chance of that all monsters have to drop
an item. Value ranges from 0.00 - 1.00. A value of 0.50 will give the monsters
a 50% chance to drop something. 0.10 would be a 10% chance.

ItemsToDrop is an array and you can insert as many extra lines as you need, 
each line contains some settings for that specific item.

Item = The class name of the item (string value, must be enclosed with " ").

DropChance = The chance this item has to drop. Value ranges from 0.00 - 1.00.

DropLifeSpan = How long the item hangs around after being spawned before being
destroyed. This is in seconds. 10.00 = 10 seconds. 0.00 = unlimited.

bShowMessage = If this is true a message will be broadcasted when this item 
drops. Set to false to disable.

MessageColour = This is the colour (in RGBA) of the first half of the message.
0 = Black, 255 = White.

ItemNameColour = This is the colour (in RGBA) of the name of the item dropped.

*Some quick colours, for others simply look in photoshop/google for the values.

Red = (R=255,G=0,B=0,A=255)
Yellow = (R=255,G=255,B=0,A=255)
Pink = (R=255,G=0,B=255,A=255)
Green = (R=0,G=255,B=0,A=255)
Orange = (R=255,G=128,B=0,A=255)
Purple = (R=128,G=0,B=255,A=255)
Blue = (R=0,G=0,B=255,A=255)
Black = (R=0,G=0,B=0,A=255)
White = (R=255,G=255,B=255,A=255)
Cyan =(R=0,G=255,B=255,A=255)

//-----------------------------------------------------------------------------
//Credits
//-----------------------------------------------------------------------------
me@shaungoeppinger.com
www.shaungoeppinger.com
www.unreal.shaungoeppinger.com

