Name: StartingWeaponsv5
Author: Iniquitous
Date: 30/08/12
Versions: 5

//-------------------------------------------------
Description
//-------------------------------------------------
This mutator for UT2004 allows you to choose which
weapons the player spawns with. Pickup bases,
weaponlockers and pickups can also be disabled.

If you are loading custom weapons, make sure they 
are added to your serverpackages.

*version changes*

*v3 This version has no limit on the number of weapons.
An additional option to remove the default inventory
has also been added.

*v4 Option to allow monster drops added

*v5 Option to allow players to throw weapons and other pickups added

//-------------------------------------------------
Installation
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.u files go in the system folder
.ini files go in the system folder

The ServerPackage name for this mutator is (although
it should automatically add itself anyway):

ServerPackages=StartingWeaponsv5

The mutator class name is:

StartingWeaponsv5.MutStartingWeapons

//-------------------------------------------------
configuration
//-------------------------------------------------
Inside the .ini files you should see the following
settings:

[StartingWeaponsv5.MutStartingWeapons]
WeaponClassName=xWeapons.LinkGun
WeaponClassName=xWeapons.FlakCannon
WeaponClassName=xWeapons.ShockRifle
WeaponClassName=xWeapons.Translauncher
WeaponClassName=xWeapons.RocketLauncher
WeaponClassName=xWeapons.AssaultRifle
WeaponClassName=xWeapons.ShieldGun
WeaponClassName=xWeapons.Minigun
WeaponClassName=xWeapons.SniperRifle
WeaponClassName=xWeapons.BioRifle
WeaponClassName=xWeapons.Redeemer
bRemoveDefaultWeapons=false
bHideBases=false
bDisablePickups=false
bDisableWeaponLockers=false
bDisableMonsterDrops=false
bPlayersCanDropItems=true

Please note, these are example weapons.

For WeaponClassName simply put the class name of 
the desired weapon. You can have as many of these lines
as you wish. These are examples only.

If bRemoveDefaultWeapons is true, then it will remove
the pesky starting weapons, usually a shield gun and 
assaultrifle from the players inventory.

If bHideBases is true it will hide pickup bases. If
bDisablePickups is true it will disable pickups. If 
bDsableWeaponLockers is true it will disable weaponlockers.

if bDisableMonsterDrops is true monsters will not be allowed to drop
items, set to false to work with rpg, artifact drop mutator etc..

if bPlayersCanDropItems is true players will be allowed to throw weapons etc..

//-------------------------------------------------
Credits
//-------------------------------------------------
Shaun Goeppinger


www.ShaunGoeppinger.Com