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//////////Half-Life 2 monsters pack for UT2004, converted for UT2004 by .:..:////////

////////////////////HL2MonstersLite3 adapted by Ducatisto////////////////////////////
                   //////ducatisto-1@ducatisto.co.uk///////
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                     /////////The story so far//////////

.:..: started this mod off and all I (Ducatisto) did was to get it ready for netplay
and add some code to hopefully enhance a great addition to UT2004. Apart from that
I have included vehicle replacement mutators for the 3 player controllable vehicles.


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                          //////INSTALLATION//////

Just unzip into your UT2004 directory. 

Manual install;

HL2MonsterAnims1.ukx into UT2004/Animations

GhostHeadCrab.utx    into Ut2004/Textures

HL2MonsterSounds.uax into UT2004/Sounds

HL2Monsters.u        into UT2004/System

HL2MonstersLite3.u   into UT2004/System

HL2MonstersLite3.ucl into UT2004/System
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                              ///////MAPPERS///////

For mappers, there are vehicle factories for the 3 main vehicles, Strider, GunShip
and Helicopter. Also there is a Simple_Strider, a simple version to make it easy for 
mappers. (background striders)

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               ///////Player controllable vehicle classes:///////

HL2MonstersLite3.Strider
HL2MonstersLite3.GunShip
HL2MonstersLite3.Helicopter
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                   ///////Summonable vehicle classes:///////

HL2MonstersLite3.Combine_Strider
HL2MonstersLite3.Combine_GunShip
HL2MonstersLite3.Combine_Helicopter
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                               ///WARNING!///

The Strider is a tall vehicle so care should be used if you want it to appear on more
confined maps.

The Barnacle is a roof hugging monster and due to that nature I advise not to use as it
 will spawn incorrectly (at floor level and not on ceiling) much like the original
tentacle in satore. Anyone that can get it to work correctly please let me know.
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                       ///////Lines for Satore///////

MonsterTable=(MonsterName="Combine CP",monsterClassName="HL2MonstersLite3.Combine_CP")
MonsterTable=(MonsterName="Combine Eliot",monsterClassName="HL2MonstersLite3.Combine_Eliot")
MonsterTable=(MonsterName="Combine Elite",monsterClassName="HL2MonstersLite3.Combine_Elite")
MonsterTable=(MonsterName="Combine PrisonGuard",monsterClassName="HL2MonstersLite3.Combine_PrisonGuard")
MonsterTable=(MonsterName="Combine Soldier",monsterClassName="HL2MonstersLite3.Combine_Soldier")
MonsterTable=(MonsterName="Mini Strider",monsterClassName="HL2MonstersLite3.Ministrider")
MonsterTable=(MonsterName="Shield Scanner",monsterClassName="HL2MonstersLite3.ShieldScanner")
MonsterTable=(MonsterName="Fast Zombie",monsterClassName="HL2MonstersLite3.FastZombie")
MonsterTable=(MonsterName="Fast HeadCrab",monsterClassName="HL2MonstersLite3.FastHeadCrab")
MonsterTable=(MonsterName="Ghost HeadCrab",monsterClassName="HL2MonstersLite3.GhostHeadCrab")
MonsterTable=(MonsterName="Poison HeadCrabA",monsterClassName="HL2MonstersLite3.PoisonHeadCrabA")
MonsterTable=(MonsterName="Poison HeadCrabB",monsterClassName="HL2MonstersLite3.PoisonHeadCrabB")
MonsterTable=(MonsterName="Poison HeadCrabC",monsterClassName="HL2MonstersLite3.PoisonHeadCrabC")
MonsterTable=(MonsterName="Giant HeadCrab",monsterClassName="HL2MonstersLite3.GiantHeadCrab")
MonsterTable=(MonsterName="Zombine",monsterClassName="HL2MonstersLite3.Zombine")
MonsterTable=(MonsterName="Antlion",monsterClassName="HL2MonstersLite3.Antlion")
MonsterTable=(MonsterName="Antlion Guard",monsterClassName="HL2MonstersLite3.Antlion_Guard")
MonsterTable=(MonsterName="Giant Antlion",monsterClassName="HL2MonstersLite3.MegaAntLion")
MonsterTable=(MonsterName="Poison Zombie",monsterClassName="HL2MonstersLite3.PoisonZombie")
MonsterTable=(MonsterName="Classic HeadCrab",monsterClassName="HL2MonstersLite3.ClassicHeadCrab")
MonsterTable=(MonsterName="Classic Zombie",monsterClassName="HL2MonstersLite3.ClassicZombie")
//NOT ADVISED//MonsterTable=(MonsterName="Barnacle",monsterClassName="HL2MonstersLite3.Barnacle")

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                       ///////Lines for Monster Manager///////

MonsterTable=(MonsterName="Combine CP",monsterClassName="HL2MonstersLite3.Combine_CP",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Combine Eliot",monsterClassName="HL2MonstersLite3.Combine_Eliot",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Combine Elite",monsterClassName="HL2MonstersLite3.Combine_Elite",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Combine PrisonGuard",monsterClassName="HL2MonstersLite3.Combine_PrisonGuard",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Combine Soldier",monsterClassName="HL2MonstersLite3.Combine_Soldier",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Mini Strider",monsterClassName="HL2MonstersLite3.Ministrider",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Shield Scanner",monsterClassName="HL2MonstersLite3.ShieldScanner",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Fast Zombie",monsterClassName="HL2MonstersLite3.FastZombie",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Fast HeadCrab",monsterClassName="HL2MonstersLite3.FastHeadCrab",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Ghost HeadCrab",monsterClassName="HL2MonstersLite3.GhostHeadCrab",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Poison HeadCrabA",monsterClassName="HL2MonstersLite3.PoisonHeadCrabA",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Poison HeadCrabB",monsterClassName="HL2MonstersLite3.PoisonHeadCrabB",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Poison HeadCrabC",monsterClassName="HL2MonstersLite3.PoisonHeadCrabC",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Giant HeadCrab",monsterClassName="HL2MonstersLite3.GiantHeadCrab",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Zombine",monsterClassName="HL2MonstersLite3.Zombine",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Antlion",monsterClassName="HL2MonstersLite3.Antlion",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Antlion Guard",monsterClassName="HL2MonstersLite3.Antlion_Guard",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Giant Antlion",monsterClassName="HL2MonstersLite3.MegaAntLion",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Poison Zombie",monsterClassName="HL2MonstersLite3.PoisonZombie",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Classic HeadCrab",monsterClassName="HL2MonstersLite3.ClassicHeadCrab",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="Classic Zombie",monsterClassName="HL2MonstersLite3.ClassicZombie",bUseMonster=True,bUseGibReduction=False)
//NOT ADVISED//MonsterTable=(MonsterName="Barnacle",monsterClassName="HL2MonstersLite3.Barnacle",bUseMonster=True,bUseGibReduction=False)

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                                 ///////CREDITS///////

.:..: (pronounce that!) for creating a great addition for Invasion and UT2004 as a whole.
Buffy                   for great Screenshots
Lord_Simeon, Xyx, .:..:, for giving useful advice and help
Wildman and the others at Epic forums for their support
Me, nah. All I did was put the icing on an already baked cake.
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                                ///////DISCLAIMER///////

Use these files at your own risk, any damage cause by a rogue headcrab will be on your head
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