Enable Adrenaline
=================
by Wormbo (Website: http://www.koehler-homepage.de/Wormbo/)


Description
-----------
This mutator enables adrenaline combos in game modes and with mutators that
would usually disable it. That means you can play vehicle game modes or use the
InstaGib mutator without losing the ability to perform adrenaline combos after
gaining enough adrenaline.


Installation
------------
Simply extract the .U and .UCL files in the ZIP file to your UT2004\System
directory. The package is serverside-only, so you don't need to add any
ServerPackages entry. Note that this mutator is not registered at the master
server, so your game server will no longer be white-listed while using it.


Configuration
-------------
There's only one configuration option, and that's whether you want to keep
Adrenaline pickups even if other mods would remove or replace them. In the
webadmin interface this option is listed in the Default -> Rules section. To
preconfigure it in UT2004.ini, add the following section:

[EnableAdrenaline.MutAdrenaline]
bKeepAdrenalinePickups=True

If you haven't guessed yet, the URL parameter for activating this mutator is:

?mutator=EnableAdrenaline.MutAdrenaline


Known Limitations
-----------------
Unfortunately the Last Man Standing game mode (BonusPack.xLastManStandingGame)
will successfully resist this mutator's attempt to enable Adrenaline. For that
game mode you should use its built-in Allow Adrenaline configuration option.

Jailbreak will disable adrenaline in arena fights, no matter whether you run
this mutator or not. Then again, Jailbreak doesn't disable adrenaline outside
the arena, so this mutator isn't necessary in the first place.

The mutant in the Mutant game mode (BonusPack.xMutantGame) can't use adrenaline
by design. Again, the game mode doesn't globally disable adrenaline, so this
mutator isn't useful there.

Vehicle game modes like Assault, Onslaught and VCTF will work with adrenaline,
but you cannot activate combos in a vehicle. When entering a vehicle with an
active combo, the combo is canceled without draining your remaining adrenaline.
Needless to say that vehicles will not be affected by any combos, as you can't
keep them active anyway, but at least you still gain adrenaline while driving
vehicles.
Assault will not show your current amount on the HUD, but adrenaline is active.
When respawning, e.g. by teleporting to a new spawn area, the game will reset
any active combos as if the player died. That also includes entering space
fighters, so save your adrenaline until the attackers have landed in the
mothership. ;)

