Project Name	: Norman
Version		: 1.0
Date		: December 14, 2004


Credits List

Character Concept, Mesh, Rigging, Animations, Textures, and Karma Data by:  Dik "Hollowmind" Askren


Contact

Dik Askren	: hollowmind@hollowmind.org  http://www.hollowmind.org


Thanks to the Polycount community for their help and anyone who's ever made any kind of modelling tutorial.
Special Thanks to  Bastiaan "SkullboX" Schravendeel for let me know how I fucked up and why Norman's animation blending wasn't working properly.

Notes

I didn't really make this model to fit in with the UT universe.  He's just a concept I thought of a long time ago that I felt would be a cool character to create and play as. This is my first work in around 3 1/2 years.  I had to relearn a lot of stuff and learn a lot of new stuff.  I'm fairly happy with the way he turned out and had fun making him.  Can't wait to get started on my next model. :)  There are some things I would've done differently if I had thought of them before I rigged him and started animating (like making it so his bowtie could spin and making his glasses able to go flying off) but I've already put too much time into this model to go back and start over now.

Norman's main mesh and textures and all his animations were fully created by me.  His skeleton mesh and textures are a modified version of the default UT MercMale skeleton mesh and texture.  I had to scale and move around a lot of the bones and copy and pasted his shin bones to create the extra bones in his legs.  And I used the regular mesh and textures for the things on his back.  Just thought I had to note that that mesh is not totally original but heavily modified.

Anyways, hope you guys like him and have fun with him.


Installation Instructions

Drag and drop the folders from the zip file directly into your UT2004 folder.  Click 'Yes to All' when the overwrite pop-up window comes up.  Don't worry.  It will not overwrite or delete any files already in the folders.


Technical information

Poly count	: 3558
Vert count	: 1915
Texture sizes	: 5 1024x1024  (2 normal, 1 red, 1 blue, & 1 for the skeleton mesh from the default UT2004 textures)
Programs	: 3ds Max 6, Photoshop 7, Deep Paint 3d 2.0, Karma Authoring Tool


This model is not made, distributed or supported by Epic Games, Inc.