This model for Unreal Tournament 2004.

<<< Mark2 and Edge >>>

2 models and 4 skins are included.

Refined version of "ChameleonMark" model and a new chameleon model.

From ChameleonMark,
  Transparency effect was changed.
  Eyes move.
  Mesh was refined.
  Team colors were added.

And there are 2 skins for each model.

  One becomes transparent cyclically.
  (However, I made it for the eyes not to become transparent.)
  This skin is not recommended for on-line player.
  It gives the user big advantage.

  Other one changes the color of body cyclically.

It may seem that "Mark2" and "Edge" does not differ so much.
However, "Mark2" is based on "Juggernaut" and "Edge" is based on "Hellion".
So, they move by different animation though they are similar. 

And, the "bot parameters" are also the opposite characterization. 
  "Mark2" was set up suitable for a long-distance fighting extremely. 
  "Edge" was set up suitable for a in-fighting extremely. 



Auther: Hide    2004/12/26

Modeling: LightWave 7.5
Constructing PSK: MilkShape 1.7.1
Skining: Photoshop 6.0
Packing UKX: UnrealED 3.0

Polygons: 1740(Mark2), 2582(Edge)
Textures: Too many...
Team Color Support: Yes
Custom Animations: No
Custom Sounds: No
Custom Karma: No

To install, just copy the

ChameleonMark2Anim.ukx file to UT2004's Animations folder
ChameleonEdgeAnim.ukx file to UT2004's Animations folder

ChameleonMark2.upl file to UT2004's System folder
ChameleonEdge.upl file to UT2004's System folder

ChameleonMark2.utx file to UT2004's Texture folder
ChameleonEdge.utx file to UT2004's Texture folder
ChameleonCommon.utx file to UT2004's Texture folder

